diff --git a/ColorlessWorld-2024-4-2/Assets/Lana Studio/Casual RPG VFX/Upgrade for URP/Upgrade for URP.unitypackage.meta b/ColorlessWorld-2024-4-2/Assets/Lana Studio/Casual RPG VFX/Upgrade for URP/Upgrade for URP.unitypackage.meta deleted file mode 100644 index 1d182472..00000000 --- a/ColorlessWorld-2024-4-2/Assets/Lana Studio/Casual RPG VFX/Upgrade for URP/Upgrade for URP.unitypackage.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 5b07afdbcf13e43438545d591cfd2e4b -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/ColorlessWorld-2024-4-2/Assets/Scenes/SampleScene.unity b/ColorlessWorld-2024-4-2/Assets/Scenes/SampleScene.unity index 695229d1..53c40cda 100644 --- a/ColorlessWorld-2024-4-2/Assets/Scenes/SampleScene.unity +++ b/ColorlessWorld-2024-4-2/Assets/Scenes/SampleScene.unity @@ -6540,12 +6540,12 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 39a3ce44fce07564a84479ba3c899d55, type: 3} m_Name: m_EditorClassIdentifier: - isWeaponSettle: 1 + isWeaponSettle: 0 enemyWeaponObject: {fileID: 123995918} playerUsingWeapon: {fileID: 0} enemyUsingWeapon: {fileID: 0} isMapChange: 0 - isWeaponNodeChange: 1 + isWeaponNodeChange: 0 playerWeaponNodeList: {fileID: 2109090871} enemyWeaponNodeList: {fileID: 1930541759} --- !u!1 &142863955 @@ -58057,6 +58057,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: faf6dab97669f174e974440ec8967888, type: 3} m_Name: m_EditorClassIdentifier: + nodeWithItemList: [] --- !u!1 &1225743230 GameObject: m_ObjectHideFlags: 0 diff --git a/ColorlessWorld-2024-4-2/Assets/Scripts/Item/BlockNode/BlockNode.cs b/ColorlessWorld-2024-4-2/Assets/Scripts/Item/BlockNode/BlockNode.cs index cd0e394c..86574e65 100644 --- a/ColorlessWorld-2024-4-2/Assets/Scripts/Item/BlockNode/BlockNode.cs +++ b/ColorlessWorld-2024-4-2/Assets/Scripts/Item/BlockNode/BlockNode.cs @@ -11,7 +11,7 @@ public class BlockNode : MonoBehaviour private void OnEnable() { - Resgiste(); + // Resgiste(); } private void OnDisable() { @@ -45,6 +45,7 @@ public class BlockNode : MonoBehaviour { inMapUnity.blockNode = this; inMapUnity.blocked = true; + Resgiste(); } public virtual void SettleEffect() {