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商店ui替换0702

pull/137/head
45 9 months ago
parent
commit
de9aa37cc8
  1. BIN
      ColorlessWorld-2024-4-2/Assets/ArtAssets/0607_篝火/企业微信截图_17507136194710.png
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  12. BIN
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  14. BIN
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  22. 152
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  23. 14
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  24. 4
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  25. 38
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  26. 6
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  27. 126
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  28. 124
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  29. BIN
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  30. BIN
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  41. BIN
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  42. 127
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  43. 352
      ColorlessWorld-2024-4-2/Assets/Scenes/CampPoint.unity
  44. 448
      ColorlessWorld-2024-4-2/Assets/Scenes/ForgingPoint.unity
  45. 78
      ColorlessWorld-2024-4-2/Assets/Scenes/PotionPoint.unity
  46. 8
      ColorlessWorld-2024-4-2/Assets/Scenes/ResourcePoint.unity
  47. 845
      ColorlessWorld-2024-4-2/Assets/Scenes/SampleScene.unity
  48. 18317
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  49. 1902
      ColorlessWorld-2024-4-2/Assets/Scenes/StartMainScence.unity
  50. 42032
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  51. 18
      ColorlessWorld-2024-4-2/Assets/Scenes/TreasurePoint.unity
  52. 35
      ColorlessWorld-2024-4-2/Assets/Scripts/GameManager.cs
  53. 2
      ColorlessWorld-2024-4-2/Assets/Scripts/LeveProcess/LeveGeneraterNew.cs
  54. 20
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  55. 2
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  56. 22
      ColorlessWorld-2024-4-2/Assets/Scripts/Potion/PotionNode.cs
  57. 22
      ColorlessWorld-2024-4-2/Assets/Scripts/Potion/RegistePotionFather.cs
  58. 14
      ColorlessWorld-2024-4-2/Assets/Scripts/PotionPoint/PotionPointManager.cs
  59. 8
      ColorlessWorld-2024-4-2/Assets/Scripts/Shop/CardSaleNode.cs
  60. 4
      ColorlessWorld-2024-4-2/Assets/Scripts/Shop/ChangeColorMangaer.cs
  61. 131
      ColorlessWorld-2024-4-2/Assets/Scripts/Shop/ShopManager.cs
  62. 6
      ColorlessWorld-2024-4-2/Assets/Scripts/StartPoint/StartPointManager.cs
  63. 19
      ColorlessWorld-2024-4-2/Assets/Scripts/UI/PlayerStatusUIManager.cs
  64. 2
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  65. 1
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  66. 17
      ColorlessWorld-2024-4-2/Assets/StreamingAssets/PotionData.csv

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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalPosition: {x: 0, y: 0, z: -0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@ -12092,8 +12092,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: -25.01}
m_SizeDelta: {x: 274.67, y: 4.81}
m_AnchoredPosition: {x: 4.54, y: -31.7}
m_SizeDelta: {x: 283.76, y: 4.81}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1183816155
MonoBehaviour:
@ -12871,7 +12871,7 @@ RectTransform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1243521226}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0.000010728836}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@ -12879,7 +12879,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 24.100098}
m_AnchoredPosition: {x: -7, y: 33}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1243521228
@ -13014,8 +13014,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 47.7}
m_SizeDelta: {x: 274.67, y: 4.81}
m_AnchoredPosition: {x: 4.54, y: 37.81}
m_SizeDelta: {x: 283.76, y: 4.81}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1243691588
MonoBehaviour:
@ -14256,7 +14256,7 @@ RectTransform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1399854402}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -0}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@ -14264,8 +14264,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 47.7}
m_SizeDelta: {x: 274.67, y: 4.81}
m_AnchoredPosition: {x: 4.54, y: 37.81}
m_SizeDelta: {x: 283.76, y: 4.81}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1399854404
MonoBehaviour:
@ -14589,7 +14589,7 @@ RectTransform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1412116417}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -0}
m_LocalPosition: {x: 0, y: 0, z: 0.0000017422}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
@ -14599,8 +14599,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 433, y: -5.62}
m_SizeDelta: {x: 385.96, y: 651.27}
m_AnchoredPosition: {x: 424.19, y: -22.019}
m_SizeDelta: {x: 395.53, y: 646.78}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1412116419
MonoBehaviour:
@ -15848,7 +15848,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: "\u8DF3\u8FC7"
m_Text: "\u8FD4\u56DE"
--- !u!222 &1484105276
CanvasRenderer:
m_ObjectHideFlags: 0
@ -16344,7 +16344,7 @@ RectTransform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1579711585}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -0}
m_LocalPosition: {x: 0, y: 0, z: 0.0000017422}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
@ -16354,8 +16354,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -14, y: -5.62}
m_SizeDelta: {x: 385.96, y: 651.27}
m_AnchoredPosition: {x: -26.98, y: -22.019}
m_SizeDelta: {x: 392.63, y: 646.78}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1579711587
MonoBehaviour:
@ -16915,8 +16915,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 642.97, y: -405}
m_SizeDelta: {x: 268, y: 75}
m_AnchoredPosition: {x: 668.73, y: -434.39}
m_SizeDelta: {x: 275.45, y: 75.78}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1653517761
MonoBehaviour:
@ -17227,8 +17227,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 47.7}
m_SizeDelta: {x: 274.67, y: 4.81}
m_AnchoredPosition: {x: 4.54, y: 37.81}
m_SizeDelta: {x: 283.76, y: 4.81}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1682846859
MonoBehaviour:

8
ColorlessWorld-2024-4-2/Assets/Scenes/ResourcePoint.unity

@ -16192,7 +16192,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -13, y: -22.29}
m_AnchoredPosition: {x: 275, y: -22.29}
m_SizeDelta: {x: 393.74, y: 647.7}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1399073496
@ -17805,7 +17805,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &1547694738
RectTransform:
m_ObjectHideFlags: 0
@ -18683,7 +18683,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -458, y: -22.29}
m_AnchoredPosition: {x: -275, y: -22.29}
m_SizeDelta: {x: 393.74, y: 647.7}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1617157336
@ -21271,7 +21271,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 1}
m_AnchorMax: {x: 0.5, y: 1}
m_AnchoredPosition: {x: -0.4, y: -79.95}
m_AnchoredPosition: {x: -0.4, y: -79.95001}
m_SizeDelta: {x: 904.75, y: 157.98}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &1801955664

845
ColorlessWorld-2024-4-2/Assets/Scenes/SampleScene.unity

File diff suppressed because it is too large

18317
ColorlessWorld-2024-4-2/Assets/Scenes/Shop.unity

File diff suppressed because it is too large

1902
ColorlessWorld-2024-4-2/Assets/Scenes/StartMainScence.unity

File diff suppressed because it is too large

42032
ColorlessWorld-2024-4-2/Assets/Scenes/StartPoint.unity

File diff suppressed because it is too large

18
ColorlessWorld-2024-4-2/Assets/Scenes/TreasurePoint.unity

@ -2461,7 +2461,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
@ -2469,12 +2469,12 @@ MonoBehaviour:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 50
m_Font: {fileID: 12800000, guid: e59eb77956527a8429f97f3812601d51, type: 3}
m_FontSize: 40
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 4
m_MaxSize: 50
m_MaxSize: 40
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
@ -16511,8 +16511,8 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_Sprite: {fileID: 21300000, guid: d0561ef0176ec344c8606aaa4ed82879, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
@ -16537,7 +16537,7 @@ RectTransform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1587401298}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0.00002414}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.9998999, y: 0.99989986, z: 0.99989986}
m_ConstrainProportionsScale: 0
m_Children:
@ -16546,8 +16546,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 466.00012, y: -261.00006}
m_SizeDelta: {x: 403.53, y: 124.93}
m_AnchoredPosition: {x: 619, y: -387}
m_SizeDelta: {x: 256.19, y: 68.74}
m_Pivot: {x: 0.5, y: 0.5}
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GameObject:

35
ColorlessWorld-2024-4-2/Assets/Scripts/GameManager.cs

@ -35,10 +35,6 @@ public class GameManager : Singleton<GameManager>
public TMP_Text textCost;
public TMP_Text textStep;
public Text textShieldValue;
public Image HpBar;
//¶¥±ßUIÏÔÊ¾Íæ¼ÒѪÁ¿
public TMP_Text playerHPinUpUI;
[Header("场地颜色个数UI")]
public int playerBoundary;//开局场地分界
@ -211,9 +207,6 @@ public class GameManager : Singleton<GameManager>
// textShieldValue.text = playerState.currentShieldValue.ToString();
textShieldValue.text = Usermanager.Instance.shield.ToString();
HpBar.fillAmount = playerState.currentHP / playerState.maxHP;
playerHPinUpUI .text = playerState.currentHP .ToString ()+"/"+ playerState.maxHP.ToString ();
//同步步数UI标识
/* if(playerState .currentStepRange != player .stepIconCount )
{
@ -274,37 +267,37 @@ public class GameManager : Singleton<GameManager>
case 1:
// playerStandColorMark.position = redTextObj.position;
playerStandColorMark.SetParent(redTextObj);
playerStandColorMark.localPosition = new Vector3(0, -90, 0);
playerStandColorMark.localPosition = new Vector3(0, -80, 0);
break;
case 2:
// playerStandColorMark.position = whiteTextObj.position;
playerStandColorMark.SetParent(whiteTextObj);
playerStandColorMark.localPosition = new Vector3(0, -90, 0);
playerStandColorMark.localPosition = new Vector3(0, -80, 0);
break;
case 3:
// playerStandColorMark.position = blueTextObj.position;
playerStandColorMark.SetParent(blueTextObj);
playerStandColorMark.localPosition = new Vector3(0, -90, 0);
playerStandColorMark.localPosition = new Vector3(0, -80, 0);
break;
case 4:
// playerStandColorMark.position = greenTextObj.position;
playerStandColorMark.SetParent(greenTextObj);
playerStandColorMark.localPosition = new Vector3(0, -90, 0);
playerStandColorMark.localPosition = new Vector3(0, -80, 0);
break;
case 5:
// playerStandColorMark.position = blackTextObj.position;
playerStandColorMark.SetParent(blackTextObj);
playerStandColorMark.localPosition = new Vector3(0, -90, 0);
playerStandColorMark.localPosition = new Vector3(0, -80, 0);
break;
case 6:
// playerStandColorMark.position = metalTextObj.position;
playerStandColorMark.SetParent(metalTextObj);
playerStandColorMark.localPosition = new Vector3(0, -90, 0);
playerStandColorMark.localPosition = new Vector3(0, -80, 0);
break;
case 7:
// playerStandColorMark.position = yellowTextObj.position;
playerStandColorMark.SetParent(yellowTextObj);
playerStandColorMark.localPosition = new Vector3(0, -90, 0);
playerStandColorMark.localPosition = new Vector3(0, -80, 0);
break;
}
}
@ -354,13 +347,13 @@ public class GameManager : Singleton<GameManager>
float totoalNode = redNodeCount + blueNodeCount + greenNodeCount + yellowNodeCount + whiteNodeCount + blackNodeCount;
//文字位置
float length = barBox.sizeDelta.x;
redTextObj.localPosition = new Vector3((length * (Red.fillAmount - 1)) * 0.5f, -100, 0);
greenTextObj.localPosition = new Vector3(length * 0.5f * (Green.fillAmount + Red.fillAmount - 1), -100, 0);
blackTextObj.localPosition = new Vector3(length * 0.5f * (Bule.fillAmount + Green.fillAmount - 1), -100, 0);
yellowTextObj.localPosition = new Vector3(length * 0.5f * (Yellow.fillAmount + Bule.fillAmount - 1), -100 , 0);
metalTextObj.localPosition = new Vector3(length * 0.5f * (Metal.fillAmount + Yellow.fillAmount - 1), -100, 0);
whiteTextObj.localPosition = new Vector3(length * 0.5f * (White.fillAmount + Metal.fillAmount - 1), -100, 0);
blackTextObj.localPosition = new Vector3(length * 0.5f * White.fillAmount, -100, 0);
redTextObj.localPosition = new Vector3((length * (Red.fillAmount - 1)) * 0.5f, -110, 0);
greenTextObj.localPosition = new Vector3(length * 0.5f * (Green.fillAmount + Red.fillAmount - 1), -110, 0);
blackTextObj.localPosition = new Vector3(length * 0.5f * (Bule.fillAmount + Green.fillAmount - 1), -110, 0);
yellowTextObj.localPosition = new Vector3(length * 0.5f * (Yellow.fillAmount + Bule.fillAmount - 1), -110 , 0);
metalTextObj.localPosition = new Vector3(length * 0.5f * (Metal.fillAmount + Yellow.fillAmount - 1), -110, 0);
whiteTextObj.localPosition = new Vector3(length * 0.5f * (White.fillAmount + Metal.fillAmount - 1), -110, 0);
blackTextObj.localPosition = new Vector3(length * 0.5f * White.fillAmount, -110, 0);
//sumPlayerText.transform.localPosition = new Vector3(length * (Bule.fillAmount - 1) * 0.5f, 150, 0);
// sumMiddleText.transform.localPosition = new Vector3((whiteText.transform.localPosition.x+ metalText.transform.localPosition.x)*0.5f, 150, 0);

2
ColorlessWorld-2024-4-2/Assets/Scripts/LeveProcess/LeveGeneraterNew.cs

@ -70,7 +70,7 @@ public class LeveGeneraterNew : Singleton<LeveGeneraterNew>
{
GeneratorLevelMapFormSave();
}
SetMapToCurrentStep();
//SetMapToCurrentStep();
isDone = true;
}
//让地图自动下滚

20
ColorlessWorld-2024-4-2/Assets/Scripts/PlayerManager/PlayerStatsManager.cs

@ -5,6 +5,7 @@ using System.IO;
using System.Linq;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Windows;
using static Name;
@ -46,6 +47,12 @@ public class PlayerStatsManager : Singleton <PlayerStatsManager>
[Header("下次战斗敌人能否染色")]
public bool enemyCanColorNextNode = true;
[Header("鯤소UI")]
public GameObject playerStatusUI;
public Image HpBar;
//땅긋UI鞫刻鯤소沂좆
public Text playerHPinUpUI;
private void Start()
{
@ -55,7 +62,18 @@ public class PlayerStatsManager : Singleton <PlayerStatsManager>
ReadItemLimitCsv(itemLimitCsvFilePath);
}
private void Update()
{
if(HpBar != null )
{
HpBar.fillAmount = (playerState.currentHP / playerState.maxHP) * 0.72f;
}
if (playerHPinUpUI!= null )
{
playerHPinUpUI.text = playerState.currentHP.ToString() + "/" + playerState.maxHP.ToString();
}
}
//选项效果==加一个同步UI的订阅系统
public void EffectFunction(int functionIndex, string amount)
{

2
ColorlessWorld-2024-4-2/Assets/Scripts/Potion/PotionManager.cs

@ -76,6 +76,8 @@ public class PotionManager : Singleton<PotionManager>
potionNode.desctiptionText.text = potionData[2];
//Ìí¼ÓͼƬ
potionNode.icon.sprite = ToolDontDestory.Instance.LoadImage(potionData[4]);
//添加是否是战斗药水标签
potionNode .isBattlePotion = potionData[5];
return potion;
}

22
ColorlessWorld-2024-4-2/Assets/Scripts/Potion/PotionNode.cs

@ -2,9 +2,12 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class PotionNode : MonoBehaviour
{
public string potionID;
public string isBattlePotion;//是否是战斗药水,如果是战斗药水则在战局外无法使用
public Dictionary<int,string> potionEffect = new Dictionary<int, string>();
public Image icon;
@ -16,8 +19,23 @@ public class PotionNode : MonoBehaviour
public void TiggerEffectOnButton()
{
PotionManager.Instance.StartCoroutine(PotionManager.Instance.EffectSettle(potionEffect));
DeletePotion();
if (isBattlePotion == "0")
{
PotionManager.Instance.StartCoroutine(PotionManager.Instance.EffectSettle(potionEffect));
DeletePotion();
}
else
{
if (SceneManager.GetActiveScene().buildIndex==2)
{
PotionManager.Instance.StartCoroutine(PotionManager.Instance.EffectSettle(potionEffect));
DeletePotion();
}
else
{
TipManager.Instance.SendTip("该药水战场外无法使用");
}
}
}
public void DeletePotion()
{

22
ColorlessWorld-2024-4-2/Assets/Scripts/Potion/RegistePotionFather.cs

@ -1,22 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RegistePotionFather : MonoBehaviour
{
public Vector3 potionScale = new Vector3(1, 1, 1);
void Start()
{
RegisteFather();
}
public void RegisteFather()
{
if(PotionManager.Instance != null )
{
PotionManager.Instance.potionFather.Add(this.transform);
PotionManager.Instance.potionScale = potionScale;
PotionManager.Instance.ReflashPotionFromHaven();
}
}
}

14
ColorlessWorld-2024-4-2/Assets/Scripts/PotionPoint/PotionPointManager.cs

@ -16,9 +16,19 @@ public class PotionPointManager : Singleton<PotionPointManager>
List<string> potionList = new List<string>();
for(int i=0;i<3;i++)
{
potionList.Add(Random.Range(6001, 6006).ToString());
string id = Random.Range(6001, 6011).ToString();
int count = 0;
while (true)
{
id = Random.Range(6001, 6011).ToString();
count++;
if(potionList.Contains(id) == false || count >=50)
{
break;
}
}
potionList.Add(id);
}
for (int i = 0; i < potionList.Count ; i++)
{
GameObject potion = Instantiate (potionChooseNodePrefab ,potionFather );

8
ColorlessWorld-2024-4-2/Assets/Scripts/Shop/CardSaleNode.cs

@ -19,7 +19,7 @@ public class CardSaleNode : MonoBehaviour,IPointerEnterHandler ,IPointerExitHand
ShopManager.Instance.playerState.money -= price;
saledMark.SetActive(true);
transform .GetChild (0).gameObject .SetActive(false);
transform.localScale = new Vector3(1.3f, 1.3f, 1.3f);
transform.localScale = new Vector3(1.42f, 1.42f, 1.42f);
TipManager.Instance.SendTip("¹ºÂò³É¹¦");
}
else
@ -31,12 +31,12 @@ public class CardSaleNode : MonoBehaviour,IPointerEnterHandler ,IPointerExitHand
}
public void OnPointerEnter(PointerEventData eventData)
{
if(saledMark.activeInHierarchy ==false )
transform.localScale = new Vector3(1.4f, 1.4f, 1.4f);
if (saledMark.activeInHierarchy == false)
transform.GetChild(0).localScale = new Vector3(1.1f, 1.1f, 1.1f);
}
public void OnPointerExit(PointerEventData eventData)
{
transform.localScale = new Vector3(1.3f, 1.3f, 1.3f);
transform.GetChild(0).localScale = new Vector3(1f, 1f, 1f);
}

4
ColorlessWorld-2024-4-2/Assets/Scripts/Shop/ChangeColorMangaer.cs

@ -87,7 +87,7 @@ public class ChangeColorMangaer : Singleton<ChangeColorMangaer>
}
}
public void GetCard()
/*public void GetCard()
{
if (newCardEntity != null)
{
@ -95,5 +95,5 @@ public class ChangeColorMangaer : Singleton<ChangeColorMangaer>
ShopManager.Instance.cardDeck.Remove(originalCardEntity.cardId);
ShopManager.Instance.canChangeColor = false;
}
}
}*/
}

131
ColorlessWorld-2024-4-2/Assets/Scripts/Shop/ShopManager.cs

@ -6,28 +6,8 @@ using UnityEngine.UI;
public class ShopManager : Singleton <ShopManager>
{
[Header("同步玩家属性")]
public Text money;
public Text hpText;
public Image HpBar;
[Header("看卡浏览界面")]
public List<GameObject> cardMap = new List<GameObject>();
public GameObject cardFatherPanle;
public GameObject cardMapPanle;//看卡浏览界面
[Header("删卡界面")]
public string deleteCardID;//将要删除的卡
public bool candeleteCard = true ;//是否能删除
public GameObject confirmDeletePlane;//确认删除面板
[Header("改色界面")]
public bool canChangeColor = true;//是否能改色
[Header("售卡界面")]
public Transform cardFather;
public Transform cardFather2;
public List<Transform> cardFather = new List<Transform>();
public int cardCount;
public GameObject saleCardNode;
List<GameObject> saleCardList = new List<GameObject>();
@ -54,72 +34,8 @@ public class ShopManager : Singleton <ShopManager>
SetUpPotionSaleNode();
SetUpForgingPointSaleNode();
}
private void Update()
{
HpBar.fillAmount = playerState.currentHP / playerState.maxHP;
money.text = playerState.money.ToString();
hpText .text = playerState.currentHP.ToString()+"/"+ playerState.maxHP.ToString();
}
//生成看卡列表
public void DeleteCardChoosePanle()
{
if(candeleteCard )
{
cardMapPanle.SetActive(true);
GenerateDeleteCardMap();
}
}
public void ChangeCholorChoosePanle()
{
if (canChangeColor)
{
cardMapPanle.SetActive(true);
GenerateColorCardMap();
}
}
public void DeleteSelectedCard()
{
cardDeck.Remove(deleteCardID);
candeleteCard = false;
}
public void GenerateColorCardMap()
{
foreach (var card in cardMap)
{
Destroy(card);
}
cardMap.Clear();
cardFatherPanle.GetComponent<RectTransform>().sizeDelta = new Vector2(cardFatherPanle.GetComponent<RectTransform>().sizeDelta.x, (cardDeck.Count % 5 + 1) * 350);
for (int i = 0; i < cardDeck.Count; i++)
{
var card = PlayerStatsManager.Instance.CreateCardWithIDForLook(cardDeck[i], cardFatherPanle.transform);
card.transform.localScale = new Vector3(1.2f, 1.2f, 1.2f);
CardMapNode cardMapNode = card.GetComponent<CardMapNode>();
cardMapNode.button.onClick.AddListener(cardMapNode.ChangeColor);
cardMap.Add(card);
}
}
public void GenerateDeleteCardMap()
{
foreach (var card in cardMap)
{
Destroy(card);
}
cardMap.Clear();
cardFatherPanle.GetComponent<RectTransform>().sizeDelta = new Vector2(cardFatherPanle.GetComponent<RectTransform>().sizeDelta.x, (cardDeck.Count % 5 + 1) * 350);
for (int i = 0; i < cardDeck.Count; i++)
{
var card = PlayerStatsManager.Instance.CreateCardWithIDForLook(cardDeck[i], cardFatherPanle.transform);
card.transform.localScale = new Vector3(1.2f, 1.2f, 1.2f);
CardMapNode cardMapNode = card.GetComponent<CardMapNode>();
cardMapNode.button.onClick.AddListener(cardMapNode.DeleteCard);
cardMap.Add(card);
}
}
}
//组装售卡列表
public void SaleCardSetUP()
{
@ -134,41 +50,22 @@ public class ShopManager : Singleton <ShopManager>
}
HashSet<string> cardSetForSale = MathTool.GetRandomElements(CardManager.Instance.withoutBasicCard(CardOriginalDataList.Instance.allCardOriginalDataList).Keys.ToHashSet(), saleNum);
int cardSetUpCount = 0;
foreach (string cardId in cardSetForSale)
List <string > cardSaleID = cardSetForSale .ToList();
for(int i=0;i<cardSaleID .Count;i++)
{
cardSetUpCount += 1;
GameObject currentSaleCardNode = null;
if (cardSetUpCount >3)
{
currentSaleCardNode = Instantiate(saleCardNode, cardFather2);
}
else
{
currentSaleCardNode = Instantiate(saleCardNode, cardFather);
}
var card = PlayerStatsManager.Instance.CreateCardWithIDForLook(cardId, currentSaleCardNode.transform);
GameObject currentSaleCardNode = Instantiate(saleCardNode, cardFather[i]);
var card = PlayerStatsManager.Instance.CreateCardWithIDForLook(cardSaleID[i], currentSaleCardNode.transform);
card.transform.localPosition = new Vector3(0, 0, 0);
card.transform .localEulerAngles = new Vector3 (0,0,0);
card.transform.SetAsFirstSibling();
currentSaleCardNode.GetComponent<CardSaleNode>().cardID = cardId;
currentSaleCardNode.transform.localScale = new Vector3(1.3f, 1.3f, 1.3f);
currentSaleCardNode.GetComponent<CardSaleNode>().cardID = cardSaleID[i];
currentSaleCardNode.transform.localScale = new Vector3(1.42f, 1.42f, 1.42f);
saleCardList.Add(currentSaleCardNode);
}
/*for(int i=0;i< 6;i++)
{
List<string> colorCard = CardOriginalDataList.Instance.cardOriginalDataList.Keys.ToList();
List<string> allCards = CardOriginalDataList.Instance.effectCardOriginalDataList.Keys.ToList();
allCards .AddRange (colorCard);
string cardId = allCards[(int)Random.Range(0, allCards.Count)];
var currentSaleCardNode = Instantiate(saleCardNode, cardFather);
var card = PlayerStatsManager.Instance.CreateCardWithIDForLook(cardId, currentSaleCardNode.transform);
card.transform.localPosition = new Vector3(0, 0, 0);
card.transform.SetAsFirstSibling();
currentSaleCardNode.GetComponent<CardSaleNode>().cardID = cardId;
saleCardList.Add(currentSaleCardNode);
}*/
}
//刷新售卡列表
public void ReflashSaleCard(int costMoney)

6
ColorlessWorld-2024-4-2/Assets/Scripts/StartPoint/StartPointManager.cs

@ -8,6 +8,12 @@ public class StartPointManager : MonoBehaviour
public GameObject afterChooseTalk;
public GameObject nextButton;
public GameObject chooseButton;
private void Start()
{
PlayerStatsManager .Instance .playerStatusUI .transform .GetChild (0).gameObject .SetActive (true);
}
public void AddMoney()
{
PlayerStatsManager.Instance.EffectFunction(Name.Reward.Money, "30");

19
ColorlessWorld-2024-4-2/Assets/Scripts/UI/PlayerStatusUIManager.cs

@ -0,0 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerStatusUIManager : MonoBehaviour
{
void Start()
{
if (PlayerStatsManager.Instance.playerStatusUI != null)
{
Destroy(this.gameObject);
}
else
{
PlayerStatsManager.Instance.playerStatusUI = this.gameObject;
DontDestroyOnLoad(this.gameObject);
}
}
}

2
ColorlessWorld-2024-4-2/Assets/Scripts/Potion/RegistePotionFather.cs.meta → ColorlessWorld-2024-4-2/Assets/Scripts/UI/PlayerStatusUIManager.cs.meta

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: f3874e8ef41e414408ad184b27bfd60b
guid: debf4cadd80498245b2056b4a60f408c
MonoImporter:
externalObjects: {}
serializedVersion: 2

1
ColorlessWorld-2024-4-2/Assets/Scripts/manager/ScenceLoadManager.cs

@ -102,6 +102,7 @@ public class ScenceLoadManager : Singleton <ScenceLoadManager>
PlayerStatsManager.Instance.relicList.relicClassNameList.Clear();
// PlayerStatsManager.Instance.relicList.relicClassNameList.Add("LegacyNode_AncientSilverCoin");
PlayerStatsManager.Instance.isPass = false;
PlayerStatsManager .Instance .playerStatusUI .transform .GetChild (0).gameObject .SetActive (false);
}
public void QuitGame()
{

17
ColorlessWorld-2024-4-2/Assets/StreamingAssets/PotionData.csv

@ -1,6 +1,11 @@
药水ID,药水名字,药水描述,药水效果(两个一组),药水图片路径
6001,维生药剂,回复玩家30点血量,1;30,PotionIcon/6001
6002,兴奋药剂,立即增加2点移动力,4;2,PotionIcon/6002
6003,魔力之源,立即获得两点能量,5;2,PotionIcon/6003
6004,蒸馏知识,从牌堆抽取3张卡牌,3;3,PotionIcon/6004
6005,炼金催化剂,立即获得50金币,可以在非战斗场合使用,2;50,PotionIcon/6005
药水ID,药水名字,药水描述,药水效果(两个一组),药水图片路径,战斗标签
6001,维生药剂,回复玩家30点血量,1;30,PotionIcon/6001,0
6002,兴奋药剂,立即增加2点移动力,4;2,PotionIcon/6002,1
6003,魔力之源,立即获得两点能量,5;2,PotionIcon/6003,1
6004,蒸馏知识,从牌堆抽取3张卡牌,3;3,PotionIcon/6004,1
6005,炼金催化剂,立即获得50金币,可以在非战斗场合使用,2;50,PotionIcon/6005,0
6006,炼金催化剂,立即获得50金币,可以在非战斗场合使用,2;50,PotionIcon/6006,0
6007,炼金催化剂2,立即获得51金币,可以在非战斗场合使用,2;51,PotionIcon/6007,0
6008,炼金催化剂3,立即获得52金币,可以在非战斗场合使用,2;52,PotionIcon/6008,0
6009,炼金催化剂4,立即获得53金币,可以在非战斗场合使用,2;53,PotionIcon/6009,0
6010,炼金催化剂5,立即获得54金币,可以在非战斗场合使用,2;54,PotionIcon/6010,0

1 药水ID 药水名字 药水描述 药水效果(两个一组) 药水图片路径 战斗标签
2 6001 维生药剂 回复玩家30点血量 1;30 PotionIcon/6001 0
3 6002 兴奋药剂 立即增加2点移动力 4;2 PotionIcon/6002 1
4 6003 魔力之源 立即获得两点能量 5;2 PotionIcon/6003 1
5 6004 蒸馏知识 从牌堆抽取3张卡牌 3;3 PotionIcon/6004 1
6 6005 炼金催化剂 立即获得50金币,可以在非战斗场合使用 2;50 PotionIcon/6005 0
7 6006 炼金催化剂 立即获得50金币,可以在非战斗场合使用 2;50 PotionIcon/6006 0
8 6007 炼金催化剂2 立即获得51金币,可以在非战斗场合使用 2;51 PotionIcon/6007 0
9 6008 炼金催化剂3 立即获得52金币,可以在非战斗场合使用 2;52 PotionIcon/6008 0
10 6009 炼金催化剂4 立即获得53金币,可以在非战斗场合使用 2;53 PotionIcon/6009 0
11 6010 炼金催化剂5 立即获得54金币,可以在非战斗场合使用 2;54 PotionIcon/6010 0
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