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地块数量UI联动,敌人意图优化

remotes/checkIfPRContentChanged-1718088198349323294/dev-0524
软件204张景程 2 years ago
parent
commit
e497c47b56
  1. 6
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  18. 15
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  20. 97
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ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/Card_v01.prefab

@ -934,6 +934,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 9878eb734a9bb9e448c1a125b1e863e6, type: 3} m_Script: {fileID: 11500000, guid: 9878eb734a9bb9e448c1a125b1e863e6, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
text: {fileID: 2257759688655818602}
cardId: 0 cardId: 0
originalParent: {fileID: 0} originalParent: {fileID: 0}
originalpoint: {x: 0, y: 0, z: 0} originalpoint: {x: 0, y: 0, z: 0}

1509
ColorlessWorld-2024-4-2/Assets/Scenes/SampleScene.unity

File diff suppressed because it is too large

1
ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardEntity.cs

@ -3,6 +3,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using Unity.VisualScripting; using Unity.VisualScripting;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using UnityEngine.InputSystem; using UnityEngine.InputSystem;

1
ColorlessWorld-2024-4-2/Assets/Scripts/Enemy/Bird.cs

@ -92,4 +92,5 @@ public class Bird : MonoBehaviour
} }
} }
} }
} }

15
ColorlessWorld-2024-4-2/Assets/Scripts/Enemy/EnemyNode.cs

@ -29,6 +29,16 @@ public class EnemyNode : MonoBehaviour,IEnemyObserver
wolf, wolf,
bird bird
} }
[Header("意图行动")]
public bool canMove; //可以移动
public PlanAction planAction;
public enum PlanAction
{
attack,
sheield,
random
}
private void OnEnable() private void OnEnable()
{ {
EnemyManager.Instance.enemyObservers.Add(this); EnemyManager.Instance.enemyObservers.Add(this);
@ -84,6 +94,11 @@ public class EnemyNode : MonoBehaviour,IEnemyObserver
{ {
EnemyState.currentSkillCoolDown -= 1; EnemyState.currentSkillCoolDown -= 1;
} }
if (EnemyState.currentMoveCoolDown >= 0)
{
EnemyState.currentMoveCoolDown -= 1;
}
} }
public EnemyNode GetEnemyNode() public EnemyNode GetEnemyNode()
{ {

108
ColorlessWorld-2024-4-2/Assets/Scripts/Enemy/Wolf.cs

@ -5,45 +5,131 @@ using UnityEngine;
public class Wolf : MonoBehaviour public class Wolf : MonoBehaviour
{ {
EnemyNode enemyNode; EnemyNode enemyNode;
public enum NextAction
{
attack,
dash,
random
}
public NextAction nextAction;
[Header("普通攻击范围")]
public int attackRange;
[Header("冲刺攻击范围")]
public int dashRange;
[Header("计数标量")]
float lastTime = 0;
public float time;
private void Start() private void Start()
{ {
enemyNode = GetComponent<EnemyNode>(); enemyNode = GetComponent<EnemyNode>();
} }
private void Update()
{
if (TurnMaster.Instance.turn == TurnMaster.Turn.playerTurn && GameManager .Instance .complete )
{
if (lastTime > 0)
{
lastTime -= Time.deltaTime;
}
else
{
WolfAction();
lastTime = time;
}
}
}
public void WolfTurn() public void WolfTurn()
{ {
enemyNode.FindPath(); enemyNode.FindPath();
if (nextAction ==NextAction.dash)
if (enemyNode.pasth.Count <= 6 && enemyNode.pasth.Count>2)
{ {
//³å·æ //³å·æ
if(enemyNode .EnemyState .currentSkillCoolDown <= 0 )
{
enemyNode.Move(enemyNode.pasth[0], 5); enemyNode.Move(enemyNode.pasth[0], 5);
enemyNode.EnemyState.currentSkillCoolDown = enemyNode.EnemyState.maxSkillCoolDown; enemyNode.EnemyState.currentSkillCoolDown = enemyNode.EnemyState.maxSkillCoolDown;
Debug.Log("³å·æ"); Debug.Log("³å·æ");
WolfColour(); WolfColour();
} }
else else if(enemyNode.canMove == true&&enemyNode.pasth.Count>2)
{ {
//移动
enemyNode.Move(enemyNode.pasth[0], enemyNode.EnemyState.stepRange); enemyNode.Move(enemyNode.pasth[0], enemyNode.EnemyState.stepRange);
Debug.Log("ÒÆ¶¯"); Debug.Log("ÒÆ¶¯");
enemyNode.EnemyState.currentMoveCoolDown = enemyNode.EnemyState.maxMoveCoolDown;
WolfColour(); WolfColour();
} }
else
{
//不动
Debug.Log("无法移动");
} }
else if(enemyNode.pasth.Count > 6)
if (nextAction == NextAction.attack)
{ {
//移动 //攻击
enemyNode.Move(enemyNode.pasth[0], enemyNode.EnemyState.stepRange); Debug.Log("攻击");
Debug.Log("移动");
WolfColour();
} }
else else
{
//不动
Debug.Log("无动作");
}
WolfMove();
}
public void WolfMove()
{
if (enemyNode.EnemyState.currentSkillCoolDown > 0&&enemyNode.EnemyState.currentMoveCoolDown <= 0)
{
enemyNode.canMove = true;
}
else
{
enemyNode.canMove = false;
}
if (enemyNode.EnemyState.currentSkillCoolDown <= 0 && enemyNode.pasth.Count > 6)
{
if ( enemyNode.EnemyState.currentMoveCoolDown <= 0)
{
enemyNode.canMove = true;
}
}
}
public void WolfAction()
{
enemyNode.FindPath();
if (enemyNode.pasth.Count <= 2)
{ {
//¹¥»÷ //¹¥»÷
Debug.Log("攻击"); nextAction = NextAction.attack;
enemyNode.planAction = EnemyNode.PlanAction.attack;
enemyNode.EnemyState.attackRange = attackRange;
}
else if( enemyNode.pasth.Count <= 4&& enemyNode.canMove )
{
//攻击
nextAction = NextAction.attack;
enemyNode.planAction = EnemyNode.PlanAction.attack;
enemyNode.EnemyState.attackRange = attackRange + enemyNode.EnemyState.stepRange;
}
else if(enemyNode.pasth.Count <= 6&& enemyNode.EnemyState.currentSkillCoolDown <= 0)
{
//冲锋
nextAction = NextAction.dash;
enemyNode.planAction = EnemyNode.PlanAction.attack;
enemyNode.EnemyState.attackRange = dashRange;
}
else
{
//不动
nextAction = NextAction.random;
enemyNode.planAction = EnemyNode.PlanAction.random;
} }
} }

97
ColorlessWorld-2024-4-2/Assets/Scripts/GameManager.cs

@ -27,8 +27,17 @@ public class GameManager : Singleton<GameManager>
public Image HpBar; public Image HpBar;
[Header("部華晇伎跺杅UI")]
public int boundary;//羲擁部華煦賜
public Text playerColourCountText;
public Text enemyColourCountText;
public Image playerColourCountBar;
public Image enemyColourCountBar;
private void Start() private void Start()
{ {
Invoke("CompleteGenerate", 6.5f);
if(complete ==false ) if(complete ==false )
{ {
for (int i = 0; i < MapManager.Instance.line; i++) for (int i = 0; i < MapManager.Instance.line; i++)
@ -43,7 +52,8 @@ public class GameManager : Singleton<GameManager>
//生成角色数据 //生成角色数据
if (templatePlayerState != null) if (templatePlayerState != null)
playerState = Instantiate(templatePlayerState); playerState = Instantiate(templatePlayerState);
//羲擁部華芨伎
Invoke("StartMapColour", 5f);
} }
[System.Serializable] [System.Serializable]
public class Yunit public class Yunit
@ -59,5 +69,90 @@ public class GameManager : Singleton<GameManager>
textShieldValue.text = playerState.currentShieldValue.ToString(); textShieldValue.text = playerState.currentShieldValue.ToString();
HpBar.fillAmount = playerState.currentHP / playerState.maxHP; HpBar.fillAmount = playerState.currentHP / playerState.maxHP;
} }
//苀數部華晇伎
public void SyncColourCountUI()
{
Debug.Log("Sync");
float playerCount = 0;
float enemyCount = 0;
float totalCount = 0;
for(int i=0;i<X .Count; i++)
{
for (int j = 0; j < X[i].Y.Count; j++)
{
if(X[i].Y[j].whoColour ==MapUnity.WhoColour.playerColour)
{
playerCount += 1;
}
else if(X[i].Y[j].whoColour == MapUnity.WhoColour.enemyColour)
{
enemyCount += 1;
}
totalCount += 1;
}
}
//肮祭UI
playerColourCountText.text = playerCount.ToString();
enemyColourCountText.text = enemyCount.ToString();
playerColourCountBar.fillAmount = playerCount / totalCount;
enemyColourCountBar.fillAmount = enemyCount / totalCount;
}
//羲擁部華芨伎
public void StartMapColour()
{
if(MapManager .Instance .column %2 ==0)
{
for (int i = 0; i < X.Count; i++)
{
for (int j = 0; j < X[i].Y.Count; j++)
{
if (j <= boundary)
{
X[i].Y[j].whoColour = MapUnity.WhoColour.playerColour;
}
else
{
X[i].Y[j].whoColour = MapUnity.WhoColour.enemyColour;
}
}
}
}
else
{
for (int i = 0; i < X.Count; i++)
{
for (int j = 0; j < X[i].Y.Count; j++)
{
if (j < boundary)
{
X[i].Y[j].whoColour = MapUnity.WhoColour.playerColour;
}
else if(j==boundary )
{
if(i%2==0)
{
X[i].Y[j].whoColour = MapUnity.WhoColour.playerColour;
}
}
else
{
X[i].Y[j].whoColour = MapUnity.WhoColour.enemyColour;
}
}
}
}
}
//俇傖部華斐膘
public void CompleteGenerate()
{
complete = true;
}
} }

7
ColorlessWorld-2024-4-2/Assets/Scripts/Tool/CardData_SO/EnemyState_SO.cs

@ -8,8 +8,13 @@ public class EnemyState_SO : ScriptableObject
public int stepRange;//步数 public int stepRange;//步数
public double stepRangeMultiplier = 1;//步数系数 public double stepRangeMultiplier = 1;//步数系数
public int maxMoveCoolDown;//移动冷却
public int currentMoveCoolDown;
public int shieldValue;//护盾 public int shieldValue;//护盾
public int upShieldValue;//护盾值提升
public float maxHP;//血量 public float maxHP;//血量
public float currentHP;//当前血量 public float currentHP;//当前血量
@ -24,4 +29,6 @@ public class EnemyState_SO : ScriptableObject
public double damageMultiplier = 1;//攻击力系数 public double damageMultiplier = 1;//攻击力系数
public int damage;//攻击力 public int damage;//攻击力
public int attackRange;//攻击范围
} }

68
ColorlessWorld-2024-4-2/Assets/Scripts/UI/EnemyUIBar.cs

@ -6,9 +6,24 @@ using UnityEngine.UI;
public class EnemyUIBar : MonoBehaviour public class EnemyUIBar : MonoBehaviour
{ {
public Image HPBar; public Image HPBar;
EnemyNode enemyNode;
[Header("意图图标")]
public Sprite attackIcon;
public Sprite shieldIcon;
public Sprite randomIcon;
public Text planInforText;
public Image planIcon;
EnemyNode enemyNode; public GameObject attackRangeIcon;
public Text attackRangeText;
public GameObject moveIcon;
public Text stepText;
[Header("计数标量")]
float lastTime=0;
public float time;
private void Start() private void Start()
{ {
@ -17,5 +32,56 @@ public class EnemyUIBar : MonoBehaviour
private void Update() private void Update()
{ {
HPBar.fillAmount = enemyNode .EnemyState .currentHP /enemyNode .EnemyState .maxHP; HPBar.fillAmount = enemyNode .EnemyState .currentHP /enemyNode .EnemyState .maxHP;
//切换意图UI
if(lastTime >0)
{
lastTime -= Time.deltaTime;
}
else
{
SwitchIntention(enemyNode.planAction);
SwitchMoveIntention(enemyNode.canMove);
lastTime = time;
}
}
//切换意图UI
private void SwitchIntention(EnemyNode.PlanAction planAction)
{
switch (enemyNode.planAction)
{
case EnemyNode.PlanAction.attack:
planIcon.sprite = attackIcon;
planInforText.text = (enemyNode.EnemyState.damage * enemyNode.EnemyState.damageMultiplier).ToString ();
attackRangeIcon.SetActive(true);
attackRangeText.text = enemyNode.EnemyState.attackRange.ToString();
break;
case EnemyNode.PlanAction.sheield:
planIcon.sprite = shieldIcon;
planInforText.text = enemyNode.EnemyState.upShieldValue .ToString();
attackRangeIcon.SetActive(false);
break;
case EnemyNode.PlanAction.random:
planIcon.sprite = randomIcon;
planInforText.text = null;
attackRangeIcon.SetActive(false);
break;
}
}
private void SwitchMoveIntention(bool canMove)
{
switch (canMove)
{
case true:
moveIcon.SetActive(true);
stepText.text=(enemyNode.EnemyState.stepRange*enemyNode.EnemyState.stepRangeMultiplier).ToString();
break;
case false:
moveIcon.SetActive(false);
break;
}
} }
} }

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@ -1 +1 @@
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@ -226,9 +226,9 @@ MonoBehaviour:
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- '{}' - '{}'
- '{}' - '{}'
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- '{}'
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@ -1 +1 @@
33280 1244

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ColorlessWorld-2024-4-2/UserSettings/Layouts/CurrentMaximizeLayout.dwlt

@ -48,7 +48,7 @@ MonoBehaviour:
serializedVersion: 2 serializedVersion: 2
x: 439.2 x: 439.2
y: 80.8 y: 80.8
width: 745.2001 width: 738.80005
height: 455.8 height: 455.8
m_SerializedDataModeController: m_SerializedDataModeController:
m_DataMode: 0 m_DataMode: 0
@ -102,10 +102,10 @@ MonoBehaviour:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 21 y: 21
width: 745.2001 width: 738.80005
height: 434.8 height: 434.8
m_Scale: {x: 0.4851563, y: 0.4851563} m_Scale: {x: 0.4809896, y: 0.4809896}
m_Translation: {x: 372.60004, y: 217.4} m_Translation: {x: 369.40002, y: 217.4}
m_MarginLeft: 0 m_MarginLeft: 0
m_MarginRight: 0 m_MarginRight: 0
m_MarginTop: 0 m_MarginTop: 0
@ -113,12 +113,12 @@ MonoBehaviour:
m_LastShownAreaInsideMargins: m_LastShownAreaInsideMargins:
serializedVersion: 2 serializedVersion: 2
x: -768 x: -768
y: -448.103 y: -451.9848
width: 1536 width: 1536
height: 896.206 height: 903.9696
m_MinimalGUI: 1 m_MinimalGUI: 1
m_defaultScale: 0.4851563 m_defaultScale: 0.4809896
m_LastWindowPixelSize: {x: 931.5001, y: 569.75} m_LastWindowPixelSize: {x: 923.50006, y: 569.75}
m_ClearInEditMode: 1 m_ClearInEditMode: 1
m_NoCameraWarning: 1 m_NoCameraWarning: 1
m_LowResolutionForAspectRatios: 01000000000000000000 m_LowResolutionForAspectRatios: 01000000000000000000
@ -143,7 +143,7 @@ MonoBehaviour:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 0 y: 0
width: 1116.8 width: 1110.4
height: 756.4 height: 756.4
m_MinSize: {x: 200, y: 100} m_MinSize: {x: 200, y: 100}
m_MaxSize: {x: 16192, y: 16192} m_MaxSize: {x: 16192, y: 16192}
@ -168,7 +168,7 @@ MonoBehaviour:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 0 y: 0
width: 1116.8 width: 1110.4
height: 476.8 height: 476.8
m_MinSize: {x: 200, y: 50} m_MinSize: {x: 200, y: 50}
m_MaxSize: {x: 16192, y: 8096} m_MaxSize: {x: 16192, y: 8096}
@ -238,9 +238,9 @@ MonoBehaviour:
m_SceneHierarchy: m_SceneHierarchy:
m_TreeViewState: m_TreeViewState:
scrollPos: {x: 0, y: 0} scrollPos: {x: 0, y: 0}
m_SelectedIDs: 1e6d0000 m_SelectedIDs:
m_LastClickedID: 27934 m_LastClickedID: 0
m_ExpandedIDs: 2afbffffda6b0000e26b00009c6c0000d46c0000ea6c00001e6d0000726d00007a6d0000f46d0000 m_ExpandedIDs: ec9bfcff2afbffff6c6c00000a6f0000266f0000
m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: m_Name:
@ -281,7 +281,7 @@ MonoBehaviour:
serializedVersion: 2 serializedVersion: 2
x: 369.6 x: 369.6
y: 0 y: 0
width: 747.2001 width: 740.80005
height: 476.8 height: 476.8
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m_MaxSize: {x: 4002, y: 4021} m_MaxSize: {x: 4002, y: 4021}
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64
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