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卡牌发动优化,锻造优化

pull/81/head
软件204张景程 1 year ago
parent
commit
ed0c4e3c02
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      ColorlessWorld-2024-4-2/Assets/ArtAssets/Card/卡子-卡牌/cost.png
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  5. 39
      ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardEntity.cs
  6. 1
      ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardOriginalDataList.cs
  7. 12
      ColorlessWorld-2024-4-2/Assets/StreamingAssets/card_data_4.csv

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ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/PlaceItem.meta

@ -1,8 +0,0 @@
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39
ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardEntity.cs

@ -31,10 +31,10 @@ public class CardEntity : MonoBehaviour
//private Vector3 EndTransform;
//public Text cardDescription;
public Text cardDescription;
public Text cardName;
//public Text cardType;
public Text cardType;
//public Image cardTypeImage;
@ -98,9 +98,12 @@ public class CardEntity : MonoBehaviour
[Header("卡牌边框画器控件")]
public Animator borderAnim;
public Dictionary<string, Tuple<string, string>> cardFunToLose = new Dictionary<string, Tuple<string, string>>();
[Header("卡牌费用变化监测")]
int lastCost;
public int currentCost;
private void Start()
{
currentCost = cardOriginalData.Cost;
//注册到费用变化接口--移除在变小卡那里
if ( isLookCard ==false && GameManager.Instance != null)
{
@ -137,7 +140,7 @@ public class CardEntity : MonoBehaviour
//检查是否可以发动,配合发光边框
public void CheckUse()
{
if(PlayerStatsManager .Instance .playerState .currentCost >= cardOriginalData .Cost )
if(PlayerStatsManager .Instance .playerState .currentCost >= currentCost )
{
borderAnim.gameObject.SetActive(true);
}
@ -170,11 +173,14 @@ public class CardEntity : MonoBehaviour
settleForStart(SettlementManager.settleTurn);
createCardUI(needTrueFun);
//createCardDescription();
//createCardName();
createCardName();
//createCardCost();
//createCardImage();
createCardImageTest();
this.cardIndex = cardIndex;
cardDescription.text = " ";
cardType.text = "涂色卡";
}
public void createEffectCard(string cardId, int cardIndex, bool needTrueFun)
@ -185,11 +191,14 @@ public class CardEntity : MonoBehaviour
settleForStart(SettlementManager.settleTurn);
createEffectCardUI(needTrueFun);
//createCardDescription();
//createCardName();
createCardName();
//createCardCost();
//createCardImage();
//createCardImageTest();
this.cardIndex = cardIndex;
cardDescription.text = cardOriginalData.Description;
cardType.text = "效果卡";
}
public void createItemCard(string cardId, int cardIndex, bool needTrueFun)
@ -200,11 +209,13 @@ public class CardEntity : MonoBehaviour
settleForStart(SettlementManager.settleTurn);
//createEffectCardUI(needTrueFun);
//createCardDescription();
//createCardName();
createCardName();
//createCardCost();
//createCardImage();
//createCardImageTest();
this.cardIndex = cardIndex;
cardType.text = "物品卡";
}
//卡牌效果的结算
@ -369,19 +380,23 @@ public class CardEntity : MonoBehaviour
}
else
{*/
int cardCost = cardOriginalData.Cost;
int cardCostPlus1= cardOriginalData.Cost+1;
currentCost = cardOriginalData.Cost;
if (MapUnityManager.Instance.isPlayerOn(Name.NodeColor.Black))
{
cost.text = cardCostPlus1.ToString();
currentCost += 1;
cost.text = currentCost.ToString();
}
else
{
cost.text = cardCost.ToString();
cost.text = currentCost.ToString();
}
if(currentCost!=lastCost )
{
lastCost = currentCost;
CheckUse();
}
}
public void createCardUI(bool needTrueFun)

1
ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardOriginalDataList.cs

@ -292,6 +292,7 @@ public class CardOriginalDataList : Singleton<CardOriginalDataList>
//CardOriginalData cardOriginalData = CardOriginalData.Instance;
cardOriginalData.CardId = values[0];
//cardOriginalData.ChineseName = values[1];
// cardOriginalData.Description = values[12];
cardOriginalData.costType = values[1];
cardOriginalData.Cost = int.Parse(values[2]);
//cardOriginalData.Rarity = int.Parse(values[3]);

12
ColorlessWorld-2024-4-2/Assets/StreamingAssets/card_data_4.csv

@ -1,6 +1,6 @@
ID,费用类型,费用,施法范围,作用范围,条件,功能,数值,地块标记,地块颜色,图片路径,名称
1001,1,1,2,3_1,none,52,5,1_-1;2_0;0_0,red;blue;green,CardIcon/1010,射击
1002,1,1,2,3_1,none,52,4,0_0;-1_1;-1_-1,white;white;white,CardIcon/1010,屏障
1003,1,1,2,3_1,none,,,0_0;1_0;2_0;3_0;4_0,white;white;white;white;white,CardIcon/1010,喷射
1004,1,0,2,3_1,none,1,5,0_0;1_0;2_0,green;green;green,CardIcon/1010,射击
1005,1,1,2,3_1,none,1,5,0_0;1_0;2_0,red;blue;green,CardIcon/1010,测试卡1005
ID,费用类型,费用,施法范围,作用范围,条件,功能,数值,地块标记,地块颜色,图片路径,名称,描述
1001,1,1,2,3_1,none,52,5,1_-1;2_0;0_0,red;blue;green,CardIcon/1010,射击,射击
1002,1,1,2,3_1,none,52,4,0_0;-1_1;-1_-1,white;white;white,CardIcon/1010,屏障,屏障
1003,1,1,2,3_1,none,,,0_0;1_0;2_0;3_0;4_0,white;white;white;white;white,CardIcon/1010,喷射,喷射
1004,1,0,2,3_1,none,1,5,0_0;1_0;2_0,green;green;green,CardIcon/1010,射击,射击
1005,1,1,2,3_1,none,1,5,0_0;1_0;2_0,red;blue;green,CardIcon/1010,测试卡1005,测试卡1005

1 ID 费用类型 费用 施法范围 作用范围 条件 功能 数值 地块标记 地块颜色 图片路径 名称 描述
2 1001 1 1 2 3_1 none 52 5 1_-1;2_0;0_0 red;blue;green CardIcon/1010 射击 射击
3 1002 1 1 2 3_1 none 52 4 0_0;-1_1;-1_-1 white;white;white CardIcon/1010 屏障 屏障
4 1003 1 1 2 3_1 none 0_0;1_0;2_0;3_0;4_0 white;white;white;white;white CardIcon/1010 喷射 喷射
5 1004 1 0 2 3_1 none 1 5 0_0;1_0;2_0 green;green;green CardIcon/1010 射击 射击
6 1005 1 1 2 3_1 none 1 5 0_0;1_0;2_0 red;blue;green CardIcon/1010 测试卡1005 测试卡1005
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