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新手引导-2,资料书

pull/68/head
45 1 year ago
parent
commit
ef16e636cb
  1. 404
      ColorlessWorld-2024-4-2/Assets/GameDate/LevelDate/LevelState_1.asset
  2. BIN
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  4. BIN
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  5. 149
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  14. 6906
      ColorlessWorld-2024-4-2/Assets/Scenes/ChooseWeapon.unity
  15. 26409
      ColorlessWorld-2024-4-2/Assets/Scenes/ChooseWeaponGuide.unity
  16. 18436
      ColorlessWorld-2024-4-2/Assets/Scenes/Event.unity
  17. 21103
      ColorlessWorld-2024-4-2/Assets/Scenes/Map.unity
  18. 6875
      ColorlessWorld-2024-4-2/Assets/Scenes/SampleScene.unity
  19. 17620
      ColorlessWorld-2024-4-2/Assets/Scenes/Shop.unity
  20. 540
      ColorlessWorld-2024-4-2/Assets/Scenes/StartMainScence.unity
  21. 5
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  22. 51
      ColorlessWorld-2024-4-2/Assets/Scripts/ChooseWeapon/Giude/Giude.cs
  23. 18
      ColorlessWorld-2024-4-2/Assets/Scripts/ChooseWeapon/Giude/GuideNode.cs
  24. 11
      ColorlessWorld-2024-4-2/Assets/Scripts/ChooseWeapon/Giude/GuideNode.cs.meta
  25. 8
      ColorlessWorld-2024-4-2/Assets/Scripts/InformationBook.meta
  26. 19
      ColorlessWorld-2024-4-2/Assets/Scripts/InformationBook/ShowPanle.cs
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  28. 6
      ColorlessWorld-2024-4-2/Assets/Scripts/LeveProcess/InFinghtLevelMap/InFightMap.cs

404
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--- !u!1 &1823169379
GameObject:
m_ObjectHideFlags: 0
@ -17108,7 +17625,6 @@ RectTransform:
- {fileID: 2146457977}
- {fileID: 1173798764}
- {fileID: 431178197}
- {fileID: 171093890}
- {fileID: 238416522}
- {fileID: 790207029}
m_Father: {fileID: 912102762}
@ -18427,17 +18943,17 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 1621631701}
m_TargetAssemblyTypeName: ScenceLoadManager, Assembly-CSharp
m_MethodName: LoadTargetLevel
m_Mode: 3
- m_Target: {fileID: 803691448}
m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine
m_MethodName: SetActive
m_Mode: 6
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 5
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_BoolArgument: 1
m_CallState: 2
--- !u!114 &2146457979
MonoBehaviour:

5
ColorlessWorld-2024-4-2/Assets/Scripts/ChooseWeapon/ColorDrag.cs

@ -58,6 +58,11 @@ public class ColorDrag : MonoBehaviour,IBeginDragHandler, IDragHandler,IEndDragH
ColorSlot colorSlot = raycastTransform.GetComponent<ColorSlot>();
colorSlot.image.sprite = image.sprite;
colorSlot.ChangeColor(colorType);
if(Giude .Instance != null )
{
Giude.Instance.guideProcess += 1;
}
}
}
// transform.parent = startParent;

51
ColorlessWorld-2024-4-2/Assets/Scripts/ChooseWeapon/Giude/Giude.cs

@ -1,13 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
public class Giude : Singleton<Giude>
{
public GameObject blackBord_1;
public GameObject blackBord_2;
public Canvas statusCanvas_1;
public GameObject blackBord_3;
public Canvas colorCanvas;
public Canvas colorCanvas_2;
public GameObject blackBord_4;//Ö»ÏÔʾ¿¨ÅÆ
public GameObject blackBord_5;
public Canvas buttonCanvas;
public GameObject blackBord_6;
[Header("½ø³Ì±êʶ")]
public int guideProcess;
private void Start()
@ -19,15 +25,54 @@ public class Giude : Singleton<Giude>
IEnumerator GuideProcess()
{
blackBord_1.SetActive(true);
colorCanvas.sortingOrder = 2;
colorCanvas_2.sortingOrder = 2;
buttonCanvas.sortingOrder = 1;
statusCanvas_1.sortingOrder = 1;
yield return new WaitUntil (() => guideProcess == 1);
blackBord_1.SetActive(false);
blackBord_2.SetActive(true);
statusCanvas_1.sortingOrder = 4;
yield return new WaitUntil(() => guideProcess == 2);
blackBord_1.SetActive(false);
blackBord_2.SetActive(false);
blackBord_3.SetActive(true);
colorCanvas.sortingOrder = 4;
statusCanvas_1.sortingOrder = 2;
colorCanvas_2.sortingOrder = 5;
yield return new WaitUntil(() => guideProcess == 3);
blackBord_1.SetActive(false);
blackBord_2.SetActive(false);
blackBord_3.SetActive(false);
blackBord_4.SetActive(true);
yield return new WaitUntil(() => guideProcess == 4);
blackBord_4.SetActive(false);
blackBord_5.SetActive(true);
buttonCanvas.sortingOrder = 6;
yield return new WaitUntil(() => guideProcess == 5);
blackBord_5.SetActive(false);
blackBord_6.SetActive(true);
}
private void Update()
{
if(guideProcess <2)
{
if( Input .GetMouseButtonUp (0))
{
guideProcess++;
}
}
if(guideProcess ==3)
{
if (Input.GetMouseButtonDown(0))
{
guideProcess++;
}
}
}
public void AddGuideProcess()
{
guideProcess++;
}
}

18
ColorlessWorld-2024-4-2/Assets/Scripts/ChooseWeapon/Giude/GuideNode.cs

@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GuideNode : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

11
ColorlessWorld-2024-4-2/Assets/Scripts/ChooseWeapon/Giude/GuideNode.cs.meta

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: bbdd9cbd0e09d5e4bbbae15ac136b7c6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

8
ColorlessWorld-2024-4-2/Assets/Scripts/InformationBook.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 65daaf4d0a479504a95ee623f4b595ad
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

19
ColorlessWorld-2024-4-2/Assets/Scripts/InformationBook/ShowPanle.cs

@ -0,0 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class ShowPanle : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler
{
public GameObject inforPanle;
public void OnPointerEnter(PointerEventData eventData)
{
inforPanle.SetActive(true);
}
public void OnPointerExit(PointerEventData eventData)
{
inforPanle.SetActive(false);
}
}

11
ColorlessWorld-2024-4-2/Assets/Scripts/InformationBook/ShowPanle.cs.meta

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a387ea4dae561a1418390868aad97bd3
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

6
ColorlessWorld-2024-4-2/Assets/Scripts/LeveProcess/InFinghtLevelMap/InFightMap.cs

@ -137,10 +137,10 @@ public class InFightMap : Singleton <InFightMap>
}
//判断能否进入
int line = LevelDevelopManager.Instance.levelDevelopData.levelStep;
for (int j = 0; j < LevelDevelopManager.Instance.levelMap[line].levelColumn.Count; j++)
int line = PlayerStatsManager.Instance.levelDevelopData.levelStep;
for (int j = 0; j <levelMap[line].levelColumn.Count; j++)
{
LevelNode currentLevelNode = LevelDevelopManager.Instance.levelMap[line].levelColumn[j];
LevelNode currentLevelNode = levelMap[line].levelColumn[j];
currentLevelNode.JudgeRoadCanEnter();
}
}

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