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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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|
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public class Buff_FireSeed : Buff |
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{ |
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public override void Settle() |
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{ |
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base.Settle(); |
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} |
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|
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|
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|
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public override void UIShow(GameObject buff, string key) |
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{ |
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buff.transform.GetChild(0).GetComponent<Text>().text = "»ð"; |
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buff.transform.GetChild(1).GetComponent<Text>().text = Usermanager.playerAbnormalCondition[key].value.ToString(); |
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} |
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|
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|
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public override void SettleEnemy(EnemyNode enemyNode) |
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{ |
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|
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base.Settle(); |
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|
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} |
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|
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public override void EnemyUIShow(GameObject buff, string key, EnemyNode enemyNode) |
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{ |
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buff.transform.GetChild(0).GetComponent<Text>().text = "»ð"; |
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buff.transform.GetChild(1).GetComponent<Text>().text = enemyNode.EnemyState.abnormalCondition[key].value.ToString(); |
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} |
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public override Buff NewBuff(int value) |
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{ |
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Buff buff = new Buff_FireSeed(); |
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buff.value = value; |
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return buff; |
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} |
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} |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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|
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public class Buff_coma : Buff |
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{ |
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public override void Settle() |
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{ |
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base.Settle(); |
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|
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} |
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public override void UIShow(GameObject buff, string key) |
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{ |
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buff.transform.GetChild(0).GetComponent<Text>().text = "ȏ"; |
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buff.transform.GetChild(1).GetComponent<Text>().text = Usermanager.playerAbnormalCondition[key].value.ToString(); |
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} |
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|
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public override void SettleEnemy(EnemyNode enemyNode) |
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{ |
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|
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base.Settle(); |
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|
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} |
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|
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public override void EnemyUIShow(GameObject buff, string key, EnemyNode enemyNode) |
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{ |
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buff.transform.GetChild(0).GetComponent<Text>().text = "ȏ"; |
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buff.transform.GetChild(1).GetComponent<Text>().text = enemyNode.EnemyState.abnormalCondition[key].value.ToString(); |
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} |
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public override Buff NewBuff(int value) |
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{ |
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Buff buff = new Buff_coma(); |
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buff.value = value; |
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return buff; |
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} |
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} |
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@ -0,0 +1,37 @@ |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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|
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public class Buff_disarm : Buff |
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{ |
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public override void Settle() |
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{ |
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base.Settle(); |
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|
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} |
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public override void UIShow(GameObject buff, string key) |
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{ |
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buff.transform.GetChild(0).GetComponent<Text>().text = "½É"; |
|||
buff.transform.GetChild(1).GetComponent<Text>().text = Usermanager.playerAbnormalCondition[key].value.ToString(); |
|||
} |
|||
|
|||
public override void SettleEnemy(EnemyNode enemyNode) |
|||
{ |
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|
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base.Settle(); |
|||
|
|||
} |
|||
|
|||
public override void EnemyUIShow(GameObject buff, string key, EnemyNode enemyNode) |
|||
{ |
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buff.transform.GetChild(0).GetComponent<Text>().text = "½É"; |
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buff.transform.GetChild(1).GetComponent<Text>().text = enemyNode.EnemyState.abnormalCondition[key].value.ToString(); |
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} |
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public override Buff NewBuff(int value) |
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{ |
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Buff buff = new Buff_disarm(); |
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buff.value = value; |
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return buff; |
|||
} |
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} |
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@ -0,0 +1,37 @@ |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
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using UnityEngine.UI; |
|||
|
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public class Buff_sleep : Buff |
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{ |
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public override void Settle() |
|||
{ |
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base.Settle(); |
|||
|
|||
} |
|||
public override void UIShow(GameObject buff, string key) |
|||
{ |
|||
buff.transform.GetChild(0).GetComponent<Text>().text = "Ãß"; |
|||
buff.transform.GetChild(1).GetComponent<Text>().text = Usermanager.playerAbnormalCondition[key].value.ToString(); |
|||
} |
|||
|
|||
public override void SettleEnemy(EnemyNode enemyNode) |
|||
{ |
|||
|
|||
base.Settle(); |
|||
|
|||
} |
|||
|
|||
public override void EnemyUIShow(GameObject buff, string key, EnemyNode enemyNode) |
|||
{ |
|||
buff.transform.GetChild(0).GetComponent<Text>().text = "Ãß"; |
|||
buff.transform.GetChild(1).GetComponent<Text>().text = enemyNode.EnemyState.abnormalCondition[key].value.ToString(); |
|||
} |
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public override Buff NewBuff(int value) |
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{ |
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Buff buff = new Buff_sleep(); |
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buff.value = value; |
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return buff; |
|||
} |
|||
} |
|||
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@ -0,0 +1,23 @@ |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
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using UnityEngine; |
|||
|
|||
public class UpperCondition |
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{ |
|||
//큼삽瓊��벧-
|
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public const string angerUpperDamage = "101"; |
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|
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//솽미삿돤빱뜀藤樓-
|
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public const string shieldUpperValue = "102"; |
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|
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//솽미(쀼북역迦꼇딜빱뜀)-
|
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public const string firm = "103"; |
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//속탬-
|
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public const string addDrawCard = "104"; |
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|
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//속醵-
|
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public const string upperSpeed = "105"; |
|||
|
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|
|||
|
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} |
|||
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|||
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@ -0,0 +1,33 @@ |
|||
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
|||
|
|||
public class BuffDataManager : Singleton<BuffDataManager> |
|||
{ |
|||
public Dictionary<string, Buff> abnormalCondition = new Dictionary<string, Buff>();//Ò쳣״̬
|
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|
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private void OnEnable() |
|||
{ |
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abnormalCondition.Add("4", new Buff_Posion()); |
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abnormalCondition.Add("5", new Buff_Weak ()); |
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abnormalCondition.Add("6", new Buff_coma()); |
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abnormalCondition.Add("7", new Buff_disarm()); |
|||
abnormalCondition.Add("8", new Buff_sleep()); |
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abnormalCondition.Add("12", new Buff_DownAnger()); |
|||
abnormalCondition.Add("14", new Buff_DownShield()); |
|||
abnormalCondition.Add("17", new Buff_MinusDrawCard()); |
|||
abnormalCondition.Add("18", new Buff_BanDrawCard()); |
|||
abnormalCondition.Add("19", new Buff_Vulnerable()); |
|||
abnormalCondition.Add("21", new Buff_DownStepRange()); |
|||
abnormalCondition.Add("22", new Buff_BanStepRange()); |
|||
abnormalCondition.Add("23", new Buff_FireSeed()); |
|||
|
|||
abnormalCondition.Add("101", new Buff_UpperAnger()); |
|||
abnormalCondition.Add("102", new Buff_UpperShield()); |
|||
abnormalCondition.Add("103", new Buff_Firm()); |
|||
abnormalCondition.Add("104", new Buff_DrawCardNumber()); |
|||
abnormalCondition.Add("105", new Buff_UpperStepRange()); |
|||
} |
|||
|
|||
|
|||
} |
|||
@ -0,0 +1,11 @@ |
|||
fileFormatVersion: 2 |
|||
guid: c28ae8ba09b9adf4b9a96101b540142f |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|||
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Reference in new issue