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@ -252,52 +252,109 @@ public class GameManager : Singleton<GameManager> |
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break; |
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break; |
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} |
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} |
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} |
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} |
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public void SyncColourSunUI() |
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public void SyncColourSunUI() |
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{ |
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{ |
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float redNodeCount = MapUnityManager.Instance.redNodeCount; |
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(int origin, int extra, int all) redNodeCount = getNodeTools.getNodesOriginCount(Name.NodeColor.Red); |
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float blueNodeCount = MapUnityManager.Instance.blueNodeCount; |
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(int origin, int extra, int all) blueNodeCount = getNodeTools.getNodesOriginCount(Name.NodeColor.Blue); |
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float greenNodeCount = MapUnityManager.Instance.greenNodeCount; |
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(int origin, int extra, int all) greenNodeCount = getNodeTools.getNodesOriginCount(Name.NodeColor.Green); |
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float yellowNodeCount = MapUnityManager.Instance.yellowNodeCount; |
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(int origin, int extra, int all) yellowNodeCount = getNodeTools.getNodesOriginCount(Name.NodeColor.Yellow); |
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float whiteNodeCount = MapUnityManager.Instance.whiteNodeCount; |
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(int origin, int extra, int all) whiteNodeCount = getNodeTools.getNodesOriginCount(Name.NodeColor.White); |
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float blackNodeCount = MapUnityManager.Instance.blackNodeCount; |
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(int origin, int extra, int all) blackNodeCount = getNodeTools.getNodesOriginCount(Name.NodeColor.Black); |
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float metalNodeCount = MapUnityManager.Instance.metalNodeCount; |
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(int origin, int extra, int all) metalNodeCount = getNodeTools.getNodesOriginCount(Name.NodeColor.Metal); |
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redNodeCountLatest = Mathf.Lerp(redNodeCountLatest, redNodeCount, Time.deltaTime * sunSpeed); |
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redNodeCountLatest = Mathf.Lerp(redNodeCountLatest, redNodeCount.all, Time.deltaTime * sunSpeed); |
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blueNodeCountLatest = Mathf.Lerp(blueNodeCountLatest, blueNodeCount, Time.deltaTime * sunSpeed); |
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blueNodeCountLatest = Mathf.Lerp(blueNodeCountLatest, blueNodeCount.all, Time.deltaTime * sunSpeed); |
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greenNodeCountLatest = Mathf.Lerp(greenNodeCountLatest, greenNodeCount, Time.deltaTime * sunSpeed); |
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greenNodeCountLatest = Mathf.Lerp(greenNodeCountLatest, greenNodeCount.all, Time.deltaTime * sunSpeed); |
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yellowNodeCountLatest = Mathf.Lerp(yellowNodeCountLatest, yellowNodeCount, Time.deltaTime * sunSpeed); |
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yellowNodeCountLatest = Mathf.Lerp(yellowNodeCountLatest, yellowNodeCount.all, Time.deltaTime * sunSpeed); |
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// whiteNodeCountLatest = Mathf.Lerp(whiteNodeCountLatest, whiteNodeCount, Time.deltaTime * sunSpeed);
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// whiteNodeCountLatest = Mathf.Lerp(whiteNodeCountLatest, whiteNodeCount, Time.deltaTime * sunSpeed);
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// metalNodeCountLatest = Mathf.Lerp(metalNodeCountLatest, metalNodeCount, Time.deltaTime * sunSpeed);
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// metalNodeCountLatest = Mathf.Lerp(metalNodeCountLatest, metalNodeCount, Time.deltaTime * sunSpeed);
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//ÎÄ×Ö
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redText.text = redNodeCount.ToString(); |
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//计算总和
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redTextObj.gameObject.SetActive(redNodeCount != 0); |
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float totoalNode = redNodeCount.all + blueNodeCount.all + greenNodeCount.all + yellowNodeCount.all + metalNodeCount.all; |
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if (totoalNode == 0) |
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{ |
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totoalNode = 1; |
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} |
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greenText.text = greenNodeCount.ToString(); |
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//文字
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greenTextObj.gameObject.SetActive(greenNodeCount != 0); |
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redText.text = (redNodeCount.origin).ToString(); |
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redTextObj.gameObject.SetActive(redNodeCount.origin != 0); |
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if (redNodeCount .extra !=0)//有额外计数,显示额外计数的总和
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{ |
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redTextPre.gameObject.SetActive(true); |
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redTextPre.text = redNodeCount.all.ToString(); |
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} |
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else |
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{ |
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redTextPre.gameObject.SetActive(false); |
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} |
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yellowText .text = yellowNodeCount.ToString(); |
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greenText.text = (greenNodeCount.origin).ToString(); |
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yellowTextObj.gameObject.SetActive(yellowNodeCount != 0); |
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greenTextObj.gameObject.SetActive(greenNodeCount.all != 0); |
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if (greenNodeCount.extra != 0)//有额外计数,显示额外计数的总和
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{ |
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greenTextPre.gameObject.SetActive(true); |
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greenTextPre.text = greenNodeCount.all.ToString(); |
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} |
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else |
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{ |
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greenTextPre.gameObject.SetActive(false); |
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} |
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blueText.text = blueNodeCount.ToString(); |
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yellowText .text = (yellowNodeCount.origin).ToString(); |
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blueTextObj.gameObject.SetActive(blueNodeCount != 0); |
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yellowTextObj.gameObject.SetActive(yellowNodeCount.all != 0); |
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if (yellowNodeCount.extra != 0)//有额外计数,显示额外计数的总和
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{ |
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yellowTextPre.gameObject.SetActive(true); |
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yellowTextPre.text = yellowNodeCount.all.ToString(); |
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} |
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else |
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{ |
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yellowTextPre.gameObject.SetActive(false); |
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} |
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blackText.text = blackNodeCount.ToString(); |
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blueText.text = (blueNodeCount.origin).ToString(); |
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// blackTextObj.gameObject.SetActive(blackNodeCount != 0);
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blueTextObj.gameObject.SetActive(blueNodeCount.all != 0); |
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if (blueNodeCount.extra != 0)//有额外计数,显示额外计数的总和
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{ |
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blueTextPre.gameObject.SetActive(true); |
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blueTextPre.text = blueNodeCount.all.ToString(); |
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} |
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else |
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{ |
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blueTextPre.gameObject.SetActive(false); |
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} |
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// whiteText.text = whiteNodeCount.ToString();
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blackText.text = (blackNodeCount.origin).ToString(); |
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// whiteTextObj.gameObject.SetActive(whiteNodeCount != 0);
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if (blackNodeCount.extra != 0)//有额外计数,显示额外计数的总和
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{ |
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blackTextPre.gameObject.SetActive(true); |
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blackTextPre.text = blackNodeCount.all.ToString(); |
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} |
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else |
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{ |
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blackTextPre.gameObject.SetActive(false); |
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} |
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// blackTextObj.gameObject.SetActive(blackNodeCount != 0);
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metalText.text = metalNodeCount.ToString(); |
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// whiteText.text = whiteNodeCount.ToString();
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metalTextObj.gameObject.SetActive(metalNodeCount != 0); |
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// whiteTextObj.gameObject.SetActive(whiteNodeCount != 0);
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metalText.text = (metalNodeCount.origin).ToString(); |
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metalTextObj.gameObject.SetActive(metalNodeCount.all != 0); |
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if (metalNodeCount.extra != 0)//有额外计数,显示额外计数的总和
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{ |
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metalTextPre.gameObject.SetActive(true); |
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metalTextPre.text = metalNodeCount.all.ToString(); |
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} |
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else |
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{ |
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metalTextPre.gameObject.SetActive(false); |
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} |
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// sumPlayerText.text = (redNodeCount + blueNodeCount + greenNodeCount).ToString();
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// sumPlayerText.text = (redNodeCount + blueNodeCount + greenNodeCount).ToString();
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// sumMiddleText.text = (whiteNodeCount+metalNodeCount ).ToString();
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// sumMiddleText.text = (whiteNodeCount+metalNodeCount ).ToString();
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// sumRightText.text = blackNodeCount.ToString();
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// sumRightText.text = blackNodeCount.ToString();
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float totoalNode = redNodeCount + blueNodeCount + greenNodeCount + yellowNodeCount + metalNodeCount; |
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if(totoalNode ==0) |
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{ |
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totoalNode = 1; |
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} |
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//ÎÄ×ÖλÖÃ
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//ÎÄ×ÖλÖÃ
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float length = barBox.sizeDelta.x; |
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float length = barBox.sizeDelta.x; |
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redTextObj.localPosition = new Vector3((length * (Red.fillAmount - 1)) * 0.5f,30, 0); |
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redTextObj.localPosition = new Vector3((length * (Red.fillAmount - 1)) * 0.5f,30, 0); |
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@ -316,16 +373,16 @@ public class GameManager : Singleton<GameManager> |
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Green.fillAmount = Red.fillAmount + greenNodeCountLatest / totoalNode; |
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Green.fillAmount = Red.fillAmount + greenNodeCountLatest / totoalNode; |
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Bule.fillAmount = Green.fillAmount + blueNodeCountLatest / totoalNode; |
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Bule.fillAmount = Green.fillAmount + blueNodeCountLatest / totoalNode; |
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Yellow .fillAmount = Bule .fillAmount + yellowNodeCountLatest / totoalNode; |
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Yellow .fillAmount = Bule .fillAmount + yellowNodeCountLatest / totoalNode; |
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// Metal.fillAmount= Yellow.fillAmount+ metalNodeCountLatest / totoalNode;
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// Metal.fillAmount= Yellow.fillAmount+ metalNodeCountLatest / totoalNode;
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// White.fillAmount = Metal.fillAmount + whiteNodeCountLatest / totoalNode;
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// White.fillAmount = Metal.fillAmount + whiteNodeCountLatest / totoalNode;
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// Black.fillAmount = Bule.fillAmount + blackNodeCountLatest / totoalNode;
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// Black.fillAmount = Bule.fillAmount + blackNodeCountLatest / totoalNode;
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//Ô¤ÀÀͿɫ
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if (onDrag && currentCardEntity != null ) |
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//预览涂色
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if (onDrag && currentCardEntity != null) |
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{ |
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{ |
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if(currentCardEntity.cardOriginalData.CastingRange != 0) |
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if (currentCardEntity.cardOriginalData.CastingRange != 0) |
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{ |
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{ |
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if( currentMapNode != null ) |
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if (currentMapNode != null) |
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{ |
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{ |
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} |
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} |
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@ -339,41 +396,48 @@ public class GameManager : Singleton<GameManager> |
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//currentMapNode = playerOn;
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//currentMapNode = playerOn;
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} |
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} |
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List<int> ints = SettlementManager.Instance.GetNodeCountStats(); |
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List<int> ints = SettlementManager.Instance.GetNodeCountStats(); |
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for (int i = 0; i < ints.Count; i++) |
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for (int i = 0; i < ints.Count; i++) |
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{ |
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{ |
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switch (i) |
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switch (i) |
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{ |
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{ |
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case 1: |
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case 1: |
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redNodeCountLatest = redNodeCount + ints[i]; |
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if (ints[i] != 0) |
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redText.text = (redNodeCount+ ints[i]).ToString(); |
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redTextObj.gameObject.SetActive(true); |
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redTextPre .gameObject .SetActive(true); |
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redNodeCountLatest = redNodeCount.all + ints[i]; |
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if(ints[i]>0) |
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redText.text = (redNodeCount.origin + ints[i]).ToString(); |
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{ |
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redTextPre.text = (redNodeCount.all + ints[i]).ToString(); |
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redTextPre.text = "(" +"+" +ints[i].ToString() + ")"; |
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/* redTextPre .gameObject .SetActive(true); |
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} |
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if(ints[i]>0) |
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else |
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{ |
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{ |
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redTextPre.text = "(" +"+" +ints[i].ToString() + ")"; |
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redTextPre.text = "(" + ints[i].ToString() + ")"; |
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} |
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} |
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else |
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// redTextPre.transform.localPosition = new Vector3(redText.transform.localPosition.x, redText.transform.localPosition.y-75f, 0);
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{ |
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redTextPre.text = "(" + ints[i].ToString() + ")"; |
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} */ |
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// redTextPre.transform.localPosition = new Vector3(redText.transform.localPosition.x, redText.transform.localPosition.y-75f, 0);
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break; |
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break; |
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case 2: |
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case 2: |
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/* whiteNodeCountLatest = whiteNodeCount + ints[i]; |
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/* whiteNodeCountLatest = whiteNodeCount + ints[i]; |
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whiteText.text = (whiteNodeCount + ints[i]).ToString(); |
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whiteText.text = (whiteNodeCount + ints[i]).ToString(); |
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whiteTextPre .gameObject .SetActive(true); |
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whiteTextPre .gameObject .SetActive(true); |
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if (ints[i] > 0) |
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if (ints[i] > 0) |
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{ |
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{ |
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whiteTextPre.text = "(" + "+" + ints[i].ToString() + ")"; |
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whiteTextPre.text = "(" + "+" + ints[i].ToString() + ")"; |
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} |
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} |
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else |
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else |
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{ |
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{ |
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whiteTextPre.text = "(" + ints[i].ToString() + ")"; |
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whiteTextPre.text = "(" + ints[i].ToString() + ")"; |
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} */ |
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} */ |
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break; |
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break; |
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case 3: |
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case 3: |
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blueNodeCountLatest = blueNodeCount + ints[i]; |
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if (ints[i] != 0) |
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blueText.text = (blueNodeCount+ ints[i]).ToString(); |
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blueTextObj.gameObject.SetActive(true); |
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blueTextPre .gameObject .SetActive(true); |
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blueNodeCountLatest = blueNodeCount.all + ints[i]; |
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blueText.text = (blueNodeCount.origin + ints[i]).ToString(); |
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blueTextPre.text = (blueNodeCount.all + ints[i]).ToString(); |
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/*blueTextPre .gameObject .SetActive(true); |
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if (ints[i] > 0) |
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if (ints[i] > 0) |
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{ |
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{ |
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blueTextPre.text = "(" +"+"+ ints[i].ToString() + ")"; |
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blueTextPre.text = "(" +"+"+ ints[i].ToString() + ")"; |
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@ -382,13 +446,16 @@ public class GameManager : Singleton<GameManager> |
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{ |
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{ |
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blueTextPre.text = "(" + ints[i].ToString() + ")"; |
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blueTextPre.text = "(" + ints[i].ToString() + ")"; |
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} |
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} |
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blueTextPre.text = "(" + ints[i].ToString() + ")"; |
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blueTextPre.text = "(" + ints[i].ToString() + ")";*/ |
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// blueTextPre.transform.localPosition = new Vector3(blueText.transform.localPosition.x, blackText.transform.localPosition.y - 75f, 0);
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// blueTextPre.transform.localPosition = new Vector3(blueText.transform.localPosition.x, blackText.transform.localPosition.y - 75f, 0);
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break; |
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break; |
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case 4: |
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case 4: |
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greenNodeCountLatest = greenNodeCount + ints[i]; |
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if (ints[i] != 0) |
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greenText.text = (greenNodeCount + ints[i]).ToString(); |
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greenTextObj.gameObject.SetActive(true); |
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greenTextPre .gameObject .SetActive(true); |
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greenNodeCountLatest = greenNodeCount.all + ints[i]; |
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greenText.text = (greenNodeCount.origin + ints[i]).ToString(); |
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greenTextPre.text = (greenNodeCount.all + ints[i]).ToString(); |
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/* greenTextPre .gameObject .SetActive(true); |
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if (ints[i] > 0) |
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if (ints[i] > 0) |
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{ |
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{ |
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greenTextPre.text = "(" + "+"+ ints[i].ToString() + ")"; |
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greenTextPre.text = "(" + "+"+ ints[i].ToString() + ")"; |
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@ -396,26 +463,31 @@ public class GameManager : Singleton<GameManager> |
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else |
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else |
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{ |
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{ |
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greenTextPre.text = "(" + ints[i].ToString() + ")"; |
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greenTextPre.text = "(" + ints[i].ToString() + ")"; |
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} |
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}*/ |
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// greenTextPre.transform.localPosition = new Vector3(greenText.transform.localPosition.x, greenText.transform.localPosition.y - 75f, 0);
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// greenTextPre.transform.localPosition = new Vector3(greenText.transform.localPosition.x, greenText.transform.localPosition.y - 75f, 0);
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break; |
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break; |
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case 5: |
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case 5: |
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blackNodeCountLatest = yellowNodeCount.all + ints[i]; |
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blackText.text = (blackNodeCount + ints[i]).ToString(); |
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blackText.text = (blackNodeCount.origin + ints[i]).ToString(); |
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blackTextPre .gameObject .SetActive(true); |
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blueTextPre.text = (blackNodeCount.all + ints[i]).ToString(); |
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if (ints[i] > 0) |
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/* blackTextPre .gameObject .SetActive(true); |
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{ |
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if (ints[i] > 0) |
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blackTextPre.text = "(" +"+"+ ints[i].ToString() + ")"; |
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{ |
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} |
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blackTextPre.text = "(" +"+"+ ints[i].ToString() + ")"; |
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else |
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} |
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{ |
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else |
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blackTextPre.text = "(" + ints[i].ToString() + ")"; |
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{ |
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} |
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blackTextPre.text = "(" + ints[i].ToString() + ")"; |
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} */ |
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break; |
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break; |
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case 6: |
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case 6: |
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metalText.text = (metalNodeCount + ints[i]).ToString(); |
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if (ints[i] != 0) |
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metalTextPre.gameObject.SetActive(true); |
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metalTextObj.gameObject.SetActive(true); |
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metalNodeCountLatest = yellowNodeCount.all + ints[i]; |
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metalText.text = (metalNodeCount.origin + ints[i]).ToString(); |
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metalTextPre.text = (metalNodeCount.all + ints[i]).ToString(); |
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/*metalTextPre.gameObject.SetActive(true); |
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if (ints[i] > 0) |
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if (ints[i] > 0) |
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{ |
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{ |
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metalTextPre.text = "(" + "+" + ints[i].ToString() + ")"; |
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metalTextPre.text = "(" + "+" + ints[i].ToString() + ")"; |
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@ -423,39 +495,42 @@ public class GameManager : Singleton<GameManager> |
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else |
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else |
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{ |
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{ |
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metalTextPre.text = "(" + ints[i].ToString() + ")"; |
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metalTextPre.text = "(" + ints[i].ToString() + ")"; |
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} |
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}*/ |
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// metalTextPre.transform.localPosition = new Vector3(metalText.transform.localPosition.x,metalText.transform.localPosition.y - 75f, 0);
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// metalTextPre.transform.localPosition = new Vector3(metalText.transform.localPosition.x,metalText.transform.localPosition.y - 75f, 0);
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break; |
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break; |
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case 7: |
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case 7: |
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yellowNodeCountLatest = yellowNodeCount + ints[i]; |
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if (ints[i] != 0) |
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yellowText .text = (yellowNodeCount + ints[i]).ToString(); |
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yellowTextObj.gameObject.SetActive(true); |
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yellowTextPre.gameObject.SetActive(true); |
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yellowNodeCountLatest = yellowNodeCount.all + ints[i]; |
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if (ints[i] > 0) |
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yellowText.text = (yellowNodeCount.origin + ints[i]).ToString(); |
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{ |
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yellowTextPre.text = (yellowNodeCount.all + ints[i]).ToString(); |
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yellowTextPre.text = "(" + "+" + ints[i].ToString() + ")"; |
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/* yellowTextPre.gameObject.SetActive(true); |
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} |
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if (ints[i] > 0) |
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else |
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{ |
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{ |
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yellowTextPre.text = "(" + "+" + ints[i].ToString() + ")"; |
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yellowTextPre.text = "(" + ints[i].ToString() + ")"; |
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} |
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} |
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else |
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{ |
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// yellowTextPre.transform.localPosition = new Vector3(yellowText.transform.localPosition.x,yellowText.transform.localPosition.y - 75f, 0);
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yellowTextPre.text = "(" + ints[i].ToString() + ")"; |
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}*/ |
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// yellowTextPre.transform.localPosition = new Vector3(yellowText.transform.localPosition.x,yellowText.transform.localPosition.y - 75f, 0);
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break; |
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break; |
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} |
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|
} |
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|
} |
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|
} |
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|
} |
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} |
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else |
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else |
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{ |
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|
{ |
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redTextPre.gameObject.SetActive(false); |
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/* redTextPre.gameObject.SetActive(false); |
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whiteTextPre.gameObject.SetActive(false); |
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whiteTextPre.gameObject.SetActive(false); |
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blueTextPre.gameObject.SetActive(false); |
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blueTextPre.gameObject.SetActive(false); |
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greenTextPre.gameObject.SetActive(false); |
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|
greenTextPre.gameObject.SetActive(false); |
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yellowTextPre .gameObject.SetActive(false); |
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yellowTextPre .gameObject.SetActive(false); |
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blackTextPre.gameObject.SetActive(false); |
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blackTextPre.gameObject.SetActive(false); |
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metalTextPre.gameObject.SetActive(false); |
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metalTextPre.gameObject.SetActive(false);*/ |
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// sumPlayerTextPre.gameObject .SetActive(false);
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// sumPlayerTextPre.gameObject .SetActive(false);
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// sumMiddleTextPre.gameObject.SetActive(false);
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// sumMiddleTextPre.gameObject.SetActive(false);
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// sumRightTextPre.gameObject.SetActive(false);
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// sumRightTextPre.gameObject.SetActive(false);
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} |
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} |
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} |
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|
} |
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//ͳ¼Æ³¡µØÑÕÉ«
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//ͳ¼Æ³¡µØÑÕÉ«
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