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战局内卡牌查看

pull/35/head
软件204张景程 1 year ago
parent
commit
fd5d2fea03
  1. BIN
      ColorlessWorld-2024-4-2/Assets/ArtAssets/UI/Fight/顶UI.png
  2. 149
      ColorlessWorld-2024-4-2/Assets/ArtAssets/UI/Fight/顶UI.png.meta
  3. 8
      ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/ForLook.meta
  4. 1220
      ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/ForLook/Card_v04-OnlyLook-PuTong.prefab
  5. 7
      ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/ForLook/Card_v04-OnlyLook-PuTong.prefab.meta
  6. 8
      ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/ForReward.meta
  7. 0
      ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/ForReward/Card_v03_OnlyRewardChooseCard.prefab
  8. 0
      ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/ForReward/Card_v03_OnlyRewardChooseCard.prefab.meta
  9. 8
      ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/ForShop.meta
  10. 0
      ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/ForShop/Card_v02_OnlyChooseUI.prefab
  11. 0
      ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/ForShop/Card_v02_OnlyChooseUI.prefab.meta
  12. 8
      ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/ForUse.meta
  13. 2
      ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/ForUse/Card_v01-PuTong.prefab
  14. 0
      ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/ForUse/Card_v01-PuTong.prefab.meta
  15. 0
      ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/ForUse/Card_v01.prefab
  16. 0
      ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/ForUse/Card_v01.prefab.meta
  17. 26
      ColorlessWorld-2024-4-2/Assets/Prefab/EnemyUIBar/EnemyInSenceCanvas.prefab
  18. 3126
      ColorlessWorld-2024-4-2/Assets/Scenes/SampleScene.unity
  19. 10
      ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardEntity.cs
  20. 8
      ColorlessWorld-2024-4-2/Assets/Scripts/Card/LookCard.meta
  21. 79
      ColorlessWorld-2024-4-2/Assets/Scripts/Card/LookCard/InFightLookCardManager.cs
  22. 11
      ColorlessWorld-2024-4-2/Assets/Scripts/Card/LookCard/InFightLookCardManager.cs.meta
  23. 143
      ColorlessWorld-2024-4-2/Assets/Scripts/Card/LookCard/LookCardManager.cs
  24. 11
      ColorlessWorld-2024-4-2/Assets/Scripts/Card/LookCard/LookCardManager.cs.meta
  25. 10
      ColorlessWorld-2024-4-2/ProjectSettings/TagManager.asset

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ColorlessWorld-2024-4-2/Assets/ArtAssets/UI/Fight/顶UI.png

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ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/ForLook/Card_v04-OnlyLook-PuTong.prefab

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0
ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/Card_v03_OnlyRewardChooseCard.prefab → ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/ForReward/Card_v03_OnlyRewardChooseCard.prefab

0
ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/Card_v03_OnlyRewardChooseCard.prefab.meta → ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/ForReward/Card_v03_OnlyRewardChooseCard.prefab.meta

8
ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/ForShop.meta

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ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/Card_v02_OnlyChooseUI.prefab → ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/ForShop/Card_v02_OnlyChooseUI.prefab

0
ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/Card_v02_OnlyChooseUI.prefab.meta → ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/ForShop/Card_v02_OnlyChooseUI.prefab.meta

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ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/ForUse.meta

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2
ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/Card_v01-PuTong.prefab → ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/ForUse/Card_v01-PuTong.prefab

@ -446,7 +446,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 0

0
ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/Card_v01-PuTong.prefab.meta → ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/ForUse/Card_v01-PuTong.prefab.meta

0
ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/Card_v01.prefab → ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/ForUse/Card_v01.prefab

0
ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/Card_v01.prefab.meta → ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/ForUse/Card_v01.prefab.meta

26
ColorlessWorld-2024-4-2/Assets/Prefab/EnemyUIBar/EnemyInSenceCanvas.prefab

@ -26,7 +26,7 @@ RectTransform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2194590160913072063}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -0}
m_LocalPosition: {x: 0, y: 0, z: 0.0208}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
@ -35,8 +35,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: -0, y: -0.15}
m_SizeDelta: {x: 1.1641, y: 0.15}
m_AnchoredPosition: {x: 0.2452, y: 0.0941}
m_SizeDelta: {x: 0.7464, y: 0.15}
m_Pivot: {x: 0, y: 0}
--- !u!222 &8015560330595815544
CanvasRenderer:
@ -439,7 +439,7 @@ RectTransform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4791667156556468308}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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@ -448,8 +448,8 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
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m_SizeDelta: {x: 0.2337, y: 0.2056}
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m_Pivot: {x: 0.5, y: 0.5}
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3126
ColorlessWorld-2024-4-2/Assets/Scenes/SampleScene.unity

File diff suppressed because it is too large

10
ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardEntity.cs

@ -35,7 +35,8 @@ public class CardEntity : MonoBehaviour
[Header("ż¨ĹĆĘ͡źóЧХż¨")]
public GameObject smallCardPrefab;
//不生成小卡(手动禁止小卡功能)
public bool noSmallCard=false;
public void createCard(int cardId, int cardIndex)
{
@ -72,8 +73,11 @@ public class CardEntity : MonoBehaviour
private void OnDisable()
{
CreateSmallCard();
if(noSmallCard ==false )
{
CreateSmallCard();
}
}
public void CreateSmallCard()

8
ColorlessWorld-2024-4-2/Assets/Scripts/Card/LookCard.meta

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79
ColorlessWorld-2024-4-2/Assets/Scripts/Card/LookCard/InFightLookCardManager.cs

@ -0,0 +1,79 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InFightLookCardManager : MonoBehaviour
{
public List<int> cardList = new List<int>();
public List<GameObject> cardGameObjectList = new List<GameObject>();
public GameObject lookCardPrefab;
public void ShowDeckCard()
{
for (int i = 0; i < cardGameObjectList.Count; i++)
{
Destroy(cardGameObjectList[i]);
}
cardGameObjectList.Clear();
cardList.Clear();
foreach (var card in TurnMaster.Instance.cardDeck.cardList)
{
cardList.Add(card);
}
GetComponent<RectTransform>().sizeDelta = new Vector2(GetComponent<RectTransform>().sizeDelta.x, cardList.Count / 5f * 220f + 45);
for (int i = 0; i < cardList.Count; i++)
{
var currentCard = Instantiate(lookCardPrefab, this.transform);
currentCard.GetComponent<CardEntity>().createCard(cardList[i], i);
cardGameObjectList.Add(currentCard);
}
}
public void ShowUseCard()
{
for (int i = 0; i < cardGameObjectList.Count; i++)
{
Destroy(cardGameObjectList[i]);
}
cardGameObjectList.Clear();
cardList.Clear();
foreach (var card in TurnMaster.Instance.usedCard.usedCardList)
{
cardList.Add(card);
}
GetComponent<RectTransform>().sizeDelta = new Vector2(GetComponent<RectTransform>().sizeDelta.x, cardList.Count / 5f * 220f + 45);
for (int i = 0; i < cardList.Count; i++)
{
var currentCard = Instantiate(lookCardPrefab, this.transform);
currentCard.GetComponent<CardEntity>().createCard(cardList[i], i);
cardGameObjectList.Add(currentCard);
}
}
public void ShowDeleteCard()
{
for (int i = 0; i < cardGameObjectList.Count; i++)
{
Destroy(cardGameObjectList[i]);
}
cardGameObjectList.Clear();
cardList.Clear();
foreach (var card in TurnMaster.Instance.usedCard.deleteCardList)
{
cardList.Add(card);
}
GetComponent<RectTransform>().sizeDelta = new Vector2(GetComponent<RectTransform>().sizeDelta.x, cardList.Count / 5f * 220f + 45);
for (int i = 0; i < cardList.Count; i++)
{
var currentCard = Instantiate(lookCardPrefab, this.transform);
currentCard.GetComponent<CardEntity>().createCard(cardList[i], i);
cardGameObjectList.Add(currentCard);
}
}
}

11
ColorlessWorld-2024-4-2/Assets/Scripts/Card/LookCard/InFightLookCardManager.cs.meta

@ -0,0 +1,11 @@
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143
ColorlessWorld-2024-4-2/Assets/Scripts/Card/LookCard/LookCardManager.cs

@ -0,0 +1,143 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class LookCardManager : MonoBehaviour
{
public List<int> cardList = new List<int>();
public List<GameObject> cardGameObjectList = new List<GameObject>();
public GameObject lookCardPrefab;
bool defaultSort =true;//(ÉýĐň)
public void ShowCard()
{
for(int i =0;i<cardGameObjectList .Count;i++)
{
Destroy(cardGameObjectList[i]);
}
cardGameObjectList.Clear();
cardList.Clear();
foreach (var card in TurnMaster .Instance .cardDeck.cardDeck.cardDeckList )
{
cardList.Add(card);
}
GetComponent<RectTransform>().sizeDelta = new Vector2(GetComponent<RectTransform>().sizeDelta.x, cardList.Count / 5f * 220f + 45);
for (int i= 0;i<cardList .Count;i++)
{
var currentCard = Instantiate(lookCardPrefab, this.transform);
currentCard.GetComponent<CardEntity>().createCard(cardList[i],i);
cardGameObjectList.Add(currentCard);
}
}
public void SortWithCost()
{
for (int i = 0; i < cardGameObjectList.Count; i++)
{
cardGameObjectList[i].transform .SetParent (transform .parent .parent );
}
List<CardEntity> cardEntities = new List<CardEntity>();
foreach (var card in cardGameObjectList)
{
cardEntities.Add(card.GetComponent<CardEntity>());
}
if(defaultSort == true )
{
cardEntities = cardEntities.OrderBy(classInfo => classInfo.cardOriginalData.Cost).ToList();
defaultSort = false;
}
else
{
cardEntities = cardEntities.OrderByDescending(classInfo => classInfo.cardOriginalData.Cost).ToList();
defaultSort = true;
}
// cardEntities.Sort((a, b) => { return int.Parse ( a.cost) > int.Parse(b.cost) ? 1 : -1; });
for (int i = 0; i < cardEntities.Count; i++)
{
cardEntities[i].transform.SetParent(transform);
}
}
public void SortWithType()
{
for (int i = 0; i < cardGameObjectList.Count; i++)
{
cardGameObjectList[i].transform.SetParent(transform.parent.parent);
}
List<CardEntity> cardEntities = new List<CardEntity>();
foreach (var card in cardGameObjectList)
{
cardEntities.Add(card.GetComponent<CardEntity>());
}
if (defaultSort == true)
{
cardEntities = cardEntities.OrderBy(classInfo => classInfo.cardOriginalData.CarType).ToList();
defaultSort = false;
}
else
{
cardEntities = cardEntities.OrderByDescending(classInfo => classInfo.cardOriginalData.CarType).ToList();
defaultSort = true;
}
// cardEntities.Sort((a, b) => { return int.Parse ( a.cost) > int.Parse(b.cost) ? 1 : -1; });
for (int i = 0; i < cardEntities.Count; i++)
{
cardEntities[i].transform.SetParent(transform);
}
}
public void SortWithGetTime()
{
for (int i = 0; i < cardGameObjectList.Count; i++)
{
Destroy(cardGameObjectList[i]);
}
cardGameObjectList.Clear();
cardList.Clear();
foreach (var card in TurnMaster.Instance.cardDeck.cardDeck.cardDeckList)
{
cardList.Add(card);
}
// GetComponent<RectTransform>().sizeDelta = new Vector2(GetComponent<RectTransform>().sizeDelta.x, cardList.Count / 5f * 220f + 45);
if(defaultSort ==true )
{
for (int i = 0; i < cardList.Count; i++)
{
var currentCard = Instantiate(lookCardPrefab, this.transform);
currentCard.GetComponent<CardEntity>().createCard(cardList[i], i);
cardGameObjectList.Add(currentCard);
}
defaultSort = false;
}
else
{
for (int i = cardList.Count-1; i >= 0; i--)
{
var currentCard = Instantiate(lookCardPrefab, this.transform);
currentCard.GetComponent<CardEntity>().createCard(cardList[i], i);
cardGameObjectList.Add(currentCard);
}
defaultSort = true;
}
}
}

11
ColorlessWorld-2024-4-2/Assets/Scripts/Card/LookCard/LookCardManager.cs.meta

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10
ColorlessWorld-2024-4-2/ProjectSettings/TagManager.asset

@ -43,9 +43,15 @@ TagManager:
- name: BackGround
uniqueID: 1267351179
locked: 0
- name: PlayerStatsUI
uniqueID: 801241541
locked: 0
- name: Default
uniqueID: 0
locked: 0
- name: PlayerStatsUI
uniqueID: 801241541
- name: MainUI
uniqueID: 1637390125
locked: 0
- name: CardUI
uniqueID: 3099584011
locked: 0

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