dev45-0328 #100

Merged
45 merged 4 commits from dev45-0328 into dev-1217 10 months ago
  1. 186
      ColorlessWorld-2024-4-2/Assets/GameDate/LevelDate/LevelState_1.asset
  2. 7
      ColorlessWorld-2024-4-2/Assets/GameDate/cardDeckList.asset
  3. 8
      ColorlessWorld-2024-4-2/Assets/Image/PlayerAnim/ChangeColor.meta
  4. 401
      ColorlessWorld-2024-4-2/Assets/Image/PlayerAnim/ChangeColor/ChangeBlack.anim
  5. 8
      ColorlessWorld-2024-4-2/Assets/Image/PlayerAnim/ChangeColor/ChangeBlack.anim.meta
  6. 401
      ColorlessWorld-2024-4-2/Assets/Image/PlayerAnim/ChangeColor/ChangeBule.anim
  7. 8
      ColorlessWorld-2024-4-2/Assets/Image/PlayerAnim/ChangeColor/ChangeBule.anim.meta
  8. 348
      ColorlessWorld-2024-4-2/Assets/Image/PlayerAnim/ChangeColor/ChangeColorMark.controller
  9. 8
      ColorlessWorld-2024-4-2/Assets/Image/PlayerAnim/ChangeColor/ChangeColorMark.controller.meta
  10. 401
      ColorlessWorld-2024-4-2/Assets/Image/PlayerAnim/ChangeColor/ChangeGreen.anim
  11. 8
      ColorlessWorld-2024-4-2/Assets/Image/PlayerAnim/ChangeColor/ChangeGreen.anim.meta
  12. 401
      ColorlessWorld-2024-4-2/Assets/Image/PlayerAnim/ChangeColor/ChangeRed.anim
  13. 0
      ColorlessWorld-2024-4-2/Assets/Image/PlayerAnim/ChangeColor/ChangeRed.anim.meta
  14. 84
      ColorlessWorld-2024-4-2/Assets/Image/PlayerAnim/ChangeColor/ChangeWhite.anim
  15. 8
      ColorlessWorld-2024-4-2/Assets/Image/PlayerAnim/ChangeColor/ChangeWhite.anim.meta
  16. 122
      ColorlessWorld-2024-4-2/Assets/Image/PlayerAnim/ChangeColor/DefoutColor.anim
  17. 8
      ColorlessWorld-2024-4-2/Assets/Image/PlayerAnim/ChangeColor/DefoutColor.anim.meta
  18. 2
      ColorlessWorld-2024-4-2/Assets/Materials/Player/PlayerUnderCircle/PlayerUnderCircle.mat
  19. 36
      ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/Card_v04-Color.prefab
  20. 38
      ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/Card_v04-Common.prefab
  21. 32
      ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/ForLook/Card_v04-0319.prefab
  22. 28
      ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/ForLook/Color-Card_v04-0319.prefab
  23. 4
      ColorlessWorld-2024-4-2/Assets/Prefab/EnemyUIBar/EnemyInSenceCanvas(Clone).prefab
  24. 48
      ColorlessWorld-2024-4-2/Assets/Scenes/SampleScene.unity
  25. 1473
      ColorlessWorld-2024-4-2/Assets/Scenes/StartPoint.unity
  26. 15
      ColorlessWorld-2024-4-2/Assets/Scenes/TreasurePoint.unity
  27. 4
      ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardDrag.cs
  28. 63
      ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardEntity.cs
  29. 8
      ColorlessWorld-2024-4-2/Assets/Scripts/Card/TurnMaster.cs
  30. 3
      ColorlessWorld-2024-4-2/Assets/Scripts/Enemy/EnemyNode.cs
  31. 17
      ColorlessWorld-2024-4-2/Assets/Scripts/FightReward/RewardManager.cs
  32. 21
      ColorlessWorld-2024-4-2/Assets/Scripts/GameManager.cs
  33. 55
      ColorlessWorld-2024-4-2/Assets/Scripts/Player.cs
  34. 3
      ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyManager.cs
  35. 10
      ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyNode.cs
  36. 9
      ColorlessWorld-2024-4-2/Assets/Scripts/Shop/ShopManager.cs
  37. 8
      ColorlessWorld-2024-4-2/Assets/Scripts/StartPoint.meta
  38. 34
      ColorlessWorld-2024-4-2/Assets/Scripts/StartPoint/StartPointManager.cs
  39. 11
      ColorlessWorld-2024-4-2/Assets/Scripts/StartPoint/StartPointManager.cs.meta
  40. 16
      ColorlessWorld-2024-4-2/Assets/Scripts/Tool/Name.cs
  41. 4
      ColorlessWorld-2024-4-2/Assets/Scripts/manager/SettlementManager.cs
  42. 2
      ColorlessWorld-2024-4-2/Assets/StreamingAssets/card_data_5.csv
  43. 6
      ColorlessWorld-2024-4-2/Assets/StreamingAssets/card_data_effect_4.csv
  44. 391752
      ColorlessWorld-2024-4-2/Assets/TextMesh Pro/Resources/Fonts & Materials/OutLineSIMKAI SDF 2.asset
  45. 8
      ColorlessWorld-2024-4-2/Assets/TextMesh Pro/Resources/Fonts & Materials/OutLineSIMKAI SDF 2.asset.meta
  46. 726
      ColorlessWorld-2024-4-2/Assets/TextMesh Pro/Resources/Fonts & Materials/OutLineSourceHanSansCN-Normal SDF 1.asset
  47. 391752
      ColorlessWorld-2024-4-2/Assets/TextMesh Pro/Resources/Fonts & Materials/SIMKAI SDF 1.asset
  48. 8
      ColorlessWorld-2024-4-2/Assets/TextMesh Pro/Resources/Fonts & Materials/SIMKAI SDF 1.asset.meta
  49. 855
      ColorlessWorld-2024-4-2/Assets/TextMesh Pro/Resources/Fonts & Materials/SourceHanSansCN-Normal SDF.asset
  50. 6
      ColorlessWorld-2024-4-2/ProjectSettings/TagManager.asset

186
ColorlessWorld-2024-4-2/Assets/GameDate/LevelDate/LevelState_1.asset

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7
ColorlessWorld-2024-4-2/Assets/GameDate/cardDeckList.asset

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m_AnchoredPosition: {x: -0.7879, y: 26.564493}
m_AnchoredPosition: {x: 0.7, y: 18}
m_SizeDelta: {x: 82.3894, y: 56.7551}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5031152783144563479
@ -534,8 +534,8 @@ MonoBehaviour:
m_Calls: []
m_text: "\u83B7\u5F97\u751F\u547D\u503C\u4E0A\u9650\u4E00\u534A\u7684\u62A4\u76FE,\u4E0B2\u56DE\u5408\u65E0\u6CD5\u83B7\u5F97\u62A4\u76FE,\u6D88\u8017;<link=color>red>10</link>,\u4E0B1\u56DE\u5408\u65E0\u6CD5\u83B7\u5F97\u62A4\u76FE"
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 89ef1ec08151aa04cb52a99a61c265eb, type: 2}
m_sharedMaterial: {fileID: -4989954011452443200, guid: 89ef1ec08151aa04cb52a99a61c265eb,
m_fontAsset: {fileID: 11400000, guid: 6ec4515cd39fefb4c813238dc50b382a, type: 2}
m_sharedMaterial: {fileID: -510593548764063059, guid: 6ec4515cd39fefb4c813238dc50b382a,
type: 2}
m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0}
@ -560,14 +560,14 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 9
m_fontSizeBase: 9
m_fontSize: 11
m_fontSizeBase: 11
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 0
m_fontSizeMax: 0
m_fontStyle: 1
m_HorizontalAlignment: 2
m_fontStyle: 0
m_HorizontalAlignment: 8
m_VerticalAlignment: 512
m_textAlignment: 65535
m_characterSpacing: 0
@ -669,8 +669,8 @@ MonoBehaviour:
m_Calls: []
m_text: "\u8840\u76FE"
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 7a60aa5fec9ac434a8b71587377eeb8c, type: 2}
m_sharedMaterial: {fileID: -4989954011452443200, guid: 7a60aa5fec9ac434a8b71587377eeb8c,
m_fontAsset: {fileID: 11400000, guid: 9520594fe7c9c834c80bf41a6accbc29, type: 2}
m_sharedMaterial: {fileID: -510593548764063059, guid: 9520594fe7c9c834c80bf41a6accbc29,
type: 2}
m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0}
@ -1182,9 +1182,13 @@ MonoBehaviour:
cardDataSummary: {fileID: 688789690455570313}
animator: {fileID: 5188661188061946492}
borderAnim: {fileID: 4731515924597847675}
borderAnimColors: []
normalBorder: {r: 0, g: 0, b: 0, a: 0}
triggerBorder: {r: 0, g: 0, b: 0, a: 0}
currentCost: 0
currentCostType:
tempIsDisposable: 1
lastConditionBool: 0
--- !u!114 &5545682449418996990
MonoBehaviour:
m_ObjectHideFlags: 0
@ -1754,7 +1758,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -3, y: -96.2}
m_AnchoredPosition: {x: -3, y: -96.7}
m_SizeDelta: {x: 38.6858, y: 13.6556}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2421509706487664891
@ -1787,8 +1791,8 @@ MonoBehaviour:
m_Calls: []
m_text: "\u6548\u679C\u724C"
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 89ef1ec08151aa04cb52a99a61c265eb, type: 2}
m_sharedMaterial: {fileID: -4989954011452443200, guid: 89ef1ec08151aa04cb52a99a61c265eb,
m_fontAsset: {fileID: 11400000, guid: 6ec4515cd39fefb4c813238dc50b382a, type: 2}
m_sharedMaterial: {fileID: -510593548764063059, guid: 6ec4515cd39fefb4c813238dc50b382a,
type: 2}
m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0}
@ -1813,8 +1817,8 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 9
m_fontSizeBase: 9
m_fontSize: 11
m_fontSizeBase: 11
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18

28
ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/ForLook/Color-Card_v04-0319.prefab

@ -534,8 +534,8 @@ MonoBehaviour:
m_Calls: []
m_text: "\u83B7\u5F97\u751F\u547D\u503C\u4E0A\u9650\u4E00\u534A\u7684\u62A4\u76FE,\u4E0B2\u56DE\u5408\u65E0\u6CD5\u83B7\u5F97\u62A4\u76FE,\u6D88\u8017;"
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 89ef1ec08151aa04cb52a99a61c265eb, type: 2}
m_sharedMaterial: {fileID: -4989954011452443200, guid: 89ef1ec08151aa04cb52a99a61c265eb,
m_fontAsset: {fileID: 11400000, guid: 6ec4515cd39fefb4c813238dc50b382a, type: 2}
m_sharedMaterial: {fileID: -510593548764063059, guid: 6ec4515cd39fefb4c813238dc50b382a,
type: 2}
m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0}
@ -560,13 +560,13 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 8
m_fontSizeBase: 8
m_fontSize: 10
m_fontSizeBase: 10
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 0
m_fontSizeMax: 0
m_fontStyle: 1
m_fontStyle: 0
m_HorizontalAlignment: 2
m_VerticalAlignment: 512
m_textAlignment: 65535
@ -669,8 +669,8 @@ MonoBehaviour:
m_Calls: []
m_text: "\u8840\u76FE"
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 7a60aa5fec9ac434a8b71587377eeb8c, type: 2}
m_sharedMaterial: {fileID: -4989954011452443200, guid: 7a60aa5fec9ac434a8b71587377eeb8c,
m_fontAsset: {fileID: 11400000, guid: 9520594fe7c9c834c80bf41a6accbc29, type: 2}
m_sharedMaterial: {fileID: -510593548764063059, guid: 9520594fe7c9c834c80bf41a6accbc29,
type: 2}
m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0}
@ -1182,9 +1182,13 @@ MonoBehaviour:
cardDataSummary: {fileID: 688789690455570313}
animator: {fileID: 5188661188061946492}
borderAnim: {fileID: 4731515924597847675}
borderAnimColors: []
normalBorder: {r: 0, g: 0, b: 0, a: 0}
triggerBorder: {r: 0, g: 0, b: 0, a: 0}
currentCost: 0
currentCostType:
tempIsDisposable: 1
lastConditionBool: 0
--- !u!114 &5545682449418996990
MonoBehaviour:
m_ObjectHideFlags: 0
@ -1754,7 +1758,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -3, y: -128.7}
m_AnchoredPosition: {x: -3, y: -129.6}
m_SizeDelta: {x: 38.6858, y: 13.6556}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2421509706487664891
@ -1787,8 +1791,8 @@ MonoBehaviour:
m_Calls: []
m_text: "\u6D82\u8272\u5361"
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 89ef1ec08151aa04cb52a99a61c265eb, type: 2}
m_sharedMaterial: {fileID: -4989954011452443200, guid: 89ef1ec08151aa04cb52a99a61c265eb,
m_fontAsset: {fileID: 11400000, guid: 6ec4515cd39fefb4c813238dc50b382a, type: 2}
m_sharedMaterial: {fileID: -510593548764063059, guid: 6ec4515cd39fefb4c813238dc50b382a,
type: 2}
m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0}
@ -1813,8 +1817,8 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 9
m_fontSizeBase: 9
m_fontSize: 11
m_fontSizeBase: 11
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18

4
ColorlessWorld-2024-4-2/Assets/Prefab/EnemyUIBar/EnemyInSenceCanvas(Clone).prefab

@ -377,7 +377,7 @@ RectTransform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 964438308613443404}
m_LocalRotation: {x: 0.5, y: -0, z: -0, w: 0.8660254}
m_LocalRotation: {x: 0.5, y: 0, z: 0, w: 0.8660254}
m_LocalPosition: {x: 0, y: 0, z: -0.352}
m_LocalScale: {x: 1.1, y: 1.1, z: 1.1}
m_ConstrainProportionsScale: 1
@ -388,7 +388,7 @@ RectTransform:
- {fileID: 5149080690304349511}
- {fileID: 2636589020202218253}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 25, y: 46, z: 0.1}
m_LocalEulerAnglesHint: {x: 60, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: -0.065979004, y: 0.20599365}

48
ColorlessWorld-2024-4-2/Assets/Scenes/SampleScene.unity

@ -1295,10 +1295,9 @@ Transform:
serializedVersion: 2
m_LocalRotation: {x: 0.34457734, y: 0, z: 0, w: 0.93875796}
m_LocalPosition: {x: -0.08, y: 0.25, z: 0.31}
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
m_ConstrainProportionsScale: 1
m_Children:
- {fileID: 779876483}
m_LocalScale: {x: -0.1, y: 0.1, z: 0.1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1809205616}
m_LocalEulerAnglesHint: {x: 40.312, y: 0, z: 0}
--- !u!114 &60998410
@ -1723,7 +1722,7 @@ MonoBehaviour:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 83788478}
m_Enabled: 0
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e047e05c093a0674c931932f08547152, type: 3}
m_Name:
@ -22898,8 +22897,9 @@ GameObject:
m_Component:
- component: {fileID: 779876483}
- component: {fileID: 779876484}
- component: {fileID: 779876485}
m_Layer: 7
m_Name: Square
m_Name: ChangeColorMark
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -22913,12 +22913,12 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 779876482}
serializedVersion: 2
m_LocalRotation: {x: 0.42014915, y: -0, z: -0, w: 0.90745515}
m_LocalPosition: {x: 0.4100017, y: -7.112892, z: 1.8644204}
m_LocalScale: {x: 13, y: 13, z: 13}
m_ConstrainProportionsScale: 1
m_LocalRotation: {x: 0.7071068, y: -0, z: -0, w: 0.7071068}
m_LocalPosition: {x: -0.12100015, y: -0.41299996, z: -0.0079999855}
m_LocalScale: {x: 1.3, y: 1.3000001, z: 1.3000001}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 60998409}
m_Father: {fileID: 1809205616}
m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
--- !u!212 &779876484
SpriteRenderer:
@ -22973,6 +22973,27 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!95 &779876485
Animator:
serializedVersion: 5
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 779876482}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: 27734095944139e44ad95a8a818deb2b, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_StabilizeFeet: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorStateOnDisable: 0
m_WriteDefaultValuesOnDisable: 0
--- !u!1 &787373649
GameObject:
m_ObjectHideFlags: 0
@ -33510,6 +33531,7 @@ MonoBehaviour:
character: 0
playerOn: {fileID: 0}
lastPlayerOn: {fileID: 0}
lastWhoColor: 0
player: {fileID: 1809205617}
playerState: {fileID: 0}
onDrag: 0
@ -49420,6 +49442,7 @@ Transform:
m_ConstrainProportionsScale: 1
m_Children:
- {fileID: 60998409}
- {fileID: 779876483}
- {fileID: 1437895614}
- {fileID: 969951638}
- {fileID: 1659446541}
@ -49448,6 +49471,7 @@ MonoBehaviour:
m_Bits: 192
movePath: []
anim: {fileID: 60998408}
colorAnim: {fileID: 779876485}
speed: 2
posCount: 7
jumpHeight: 1
@ -53106,7 +53130,7 @@ Canvas:
m_VertexColorAlwaysGammaSpace: 0
m_AdditionalShaderChannelsFlag: 0
m_UpdateRectTransformForStandalone: 0
m_SortingLayerID: 269777783
m_SortingLayerID: 801241541
m_SortingOrder: 0
m_TargetDisplay: 0
--- !u!114 &1974423751

1473
ColorlessWorld-2024-4-2/Assets/Scenes/StartPoint.unity

File diff suppressed because it is too large

15
ColorlessWorld-2024-4-2/Assets/Scenes/TreasurePoint.unity

@ -12337,6 +12337,7 @@ GameObject:
m_Component:
- component: {fileID: 985674836}
- component: {fileID: 985674835}
- component: {fileID: 985674837}
m_Layer: 0
m_Name: TreasurePointManager
m_TagString: Untagged
@ -12371,12 +12372,24 @@ Transform:
m_GameObject: {fileID: 985674834}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 29.491306, y: -4.921896, z: 3.7216744}
m_LocalPosition: {x: 6.74, y: -4.921896, z: 3.7216744}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &985674837
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 985674834}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 56012640fe63dfd47acddd89e32816db, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &1012544604
GameObject:
m_ObjectHideFlags: 0

4
ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardDrag.cs

@ -553,9 +553,9 @@ public class CardDrag : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDrag
//influencePreviewPool.Add(currentNode);
//更新涂色预览材质
// SettlementManager.Instance.PreviewSwitchColor(cardEntity.cardOriginalData, currentNode);
SettlementManager.Instance.PreviewSwitchColor(cardEntity.cardOriginalData, currentNode);
//更新地块计数
//SettlementManager.Instance.PreviewColorMapUnity(cardEntity.cardOriginalData, currentNode);
SettlementManager.Instance.PreviewColorMapUnity(cardEntity.cardOriginalData, currentNode);
}
//更新效果作用范围内怪物虚血

63
ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardEntity.cs

@ -1,7 +1,6 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
@ -9,7 +8,7 @@ using TMPro;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Windows;
@ -100,11 +99,16 @@ public class CardEntity : MonoBehaviour
public Animator animator;
[Header("卡牌边框画器控件")]
public Animator borderAnim;
public List<Image> borderAnimColors;
public Color normalBorder;
public Color triggerBorder;
[Header("卡牌费用变化监测")]
int lastCost;
public int currentCost;
public string currentCostType;
public bool tempIsDisposable=false;
[Header("卡牌特殊效果检测")]
public bool lastConditionBool;
private void Start()
{
currentCost = cardOriginalData.Cost;
@ -115,6 +119,12 @@ public class CardEntity : MonoBehaviour
}
StartCoroutine(SyncVuleText());
//初始化卡牌边框颜色
foreach (var image in borderAnimColors )
{
image.color = normalBorder;
}
}
private void Update()
@ -226,7 +236,7 @@ public class CardEntity : MonoBehaviour
//卡牌效果的结算
public IEnumerator settle(int settleTurn,MapUnity targetNode)
{
{
//音效
AudioManager.Instance.AttackVoicePlayer();
//卡牌销毁动画触发和角色翻转
@ -297,12 +307,7 @@ public class CardEntity : MonoBehaviour
TurnMaster.Instance.continueTurn = true;
}
public IEnumerator MoveCardToDestory()
{
//移除检查费用变化接口
if (isLookCard == false && GameManager.Instance != null)
{
GameManager.Instance.costChange -= CheckUse;
}
{
//卡牌音效
AudioManager.Instance.DrawCardVoicePlayer(1);
//销毁动画
@ -352,9 +357,19 @@ public class CardEntity : MonoBehaviour
//卡牌销毁
public void StartMoveCardToDestory()
{
stopCostCheck();
StartCoroutine(MoveCardToDestory());
}
public void stopCostCheck()
{
//停止费用同步
//移除检查费用变化接口
if (isLookCard == false && GameManager.Instance != null)
{
GameManager.Instance.costChange -= CheckUse;
}
}
//获取卡牌图片
public void createCardImage()
{
@ -810,13 +825,35 @@ public class CardEntity : MonoBehaviour
}
List<bool> allMatchList = new List<bool>();
int exclusiveConditionIndex = 0;
bool canexclusiveCondition=false;
if (conditionCheck())
// int exclusiveConditionIndex = 0;
// bool canexclusiveCondition=false;
bool conditionBool = conditionCheck();
if (conditionBool)
{
// Debug.Log("特殊效果已触发");
addDenyCondition();
addConditionFunAndVal();
}
if(conditionBool!=lastConditionBool )
{
lastConditionBool = conditionBool;
//改变颜色边框
if (conditionBool)
{
foreach (Image image in borderAnimColors)
{
image.color = triggerBorder;
}
}
else
{
foreach (Image image in borderAnimColors)
{
image.color = normalBorder;
}
}
}
/*for (int i = 0; i < cardOriginalData.conditionAndFunctionVal.Count; i++)
{
bool isAllMatch=true;

8
ColorlessWorld-2024-4-2/Assets/Scripts/Card/TurnMaster.cs

@ -755,6 +755,8 @@ public class TurnMaster : Singleton<TurnMaster>
{
Destroy(selectCardFather.GetChild(i).gameObject);
}
CardActiveSort.Instance.ReflashCardPoint();
}
//退出选卡界面
@ -773,8 +775,10 @@ public class TurnMaster : Singleton<TurnMaster>
int count = selectCardFather.childCount;
for (int i = 0; i < count; i++)
{
usedCard.usedCardList.Add(selectCardFather.GetChild(i).GetComponent<CardEntity>().cardId);
Destroy(selectCardFather.GetChild(i).gameObject);
CardEntity currentCardEntity = selectCardFather.GetChild(i).GetComponent<CardEntity>();
usedCard.usedCardList.Add(currentCardEntity.cardId);
currentCardEntity.stopCostCheck();
Destroy(currentCardEntity.gameObject);
}
}

3
ColorlessWorld-2024-4-2/Assets/Scripts/Enemy/EnemyNode.cs

@ -1694,7 +1694,8 @@ public class EnemyNode : MonoBehaviour,IEnemyObserver
stoneSkinMultiply -= 0.2f * count;
}
float halfDamageInBlackMultiply = 1f;
MapUnity currentNode = GameManager.Instance.X[positionX].Y[positionY];
// MapUnity currentNode = GameManager.Instance.X[positionX].Y[positionY];
MapUnity currentNode = getNodeTools.LocationToGetNode(positionX, positionY);
if (EnemyState.abnormalCondition.ContainsKey(AbnormalCondition.halfDamageInBlack)&&Name.NodeColor.EnemyColor.Contains(currentNode.whoColour))
{
stoneSkinMultiply = 0.5f;

17
ColorlessWorld-2024-4-2/Assets/Scripts/FightReward/RewardManager.cs

@ -59,7 +59,7 @@ public class RewardManager : Singleton<RewardManager>
AddRewardTips(RewardManager.RewardType.card,"3");
AddRewardTips(RewardManager.RewardType.forgPoint, "20");
AddRewardTips(RewardManager.RewardType.potion, "6001");
// AddRewardTips(RewardManager.RewardType.legacy, "LegacyNode_PlatedSteelcaps");
AddRewardTips(RewardManager.RewardType.legacy, "LegacyNode_PlatedSteelcaps");
}
public void JudgeEnemyOver()//ÅжÏÊÇ·ñ½áÊø»ØºÏ
@ -153,22 +153,25 @@ public class RewardManager : Singleton<RewardManager>
public void GeneratorRewardCard(Transform cardFather ,GameObject cardTip ,int cardCount)
{
List <string> cardAllList = CardOriginalDataList .Instance .existCardOriginalDataList .Keys .ToList();
Debug.Log("¿¨ÅÆÊýÁ¿"+cardAllList.Count);
List <string> cardAllList = CardOriginalDataList .Instance .cardOriginalDataList .Keys .ToList();
List<string> cardList = new List<string> ();
for (int i=0;i<cardCount ;i++)
for (int i=0;i<cardCount-1;i++)
{
cardList.Add(cardAllList[UnityEngine.Random.Range(0, cardAllList.Count)]);
}
for(int i =0;i<cardList .Count;i++)
{
//¼ÓÈëÒ»ÕÅЧ¹û¿¨
List<string> effectCardAllList = CardOriginalDataList.Instance.effectCardOriginalDataList.Keys.ToList();
cardList.Add(effectCardAllList[UnityEngine.Random.Range(0, effectCardAllList.Count)]);
for (int i =0;i<cardList .Count;i++)
{
var currentCard = CreateCardWithIDForReward(cardList[i], cardFather);
currentCard.transform.localScale = new Vector3(1.6f, 1.6f, 1.6f);
RewardCardNode rewardCardNode = currentCard.AddComponent<RewardCardNode>();
rewardCardNode.cardID = cardList[i];
rewardCardNode.rewardTip = cardTip;
currentCard.transform.GetComponent<Button>().onClick.AddListener(rewardCardNode.RewardCardToDeck);
}
}
cardRewardList = cardList;
}

21
ColorlessWorld-2024-4-2/Assets/Scripts/GameManager.cs

@ -22,6 +22,7 @@ public class GameManager : Singleton<GameManager>
[Header("角色当前位置参数")]
public MapUnity playerOn;//当前在哪个格子上
public MapUnity lastPlayerOn;//之前在哪个格子上
public int lastWhoColor;//之前玩家格子颜色
public Player player;//玩家脚本
[Header("角色状态数据参数")]
@ -235,10 +236,26 @@ public class GameManager : Singleton<GameManager>
SyncColourSunUI();
//检查玩家是否移动
if(playerOn != lastPlayerOn && complete ==true )
if(playerOn != lastPlayerOn && complete ==true &&TurnMaster .Instance .playerAction != TurnMaster.PlayerAction.move )
{
BroadPlayerMove();
if (playerOn.whoColour != lastPlayerOn.whoColour)
{
player.ChangeColorAnim();
}
lastPlayerOn = playerOn ;
}
//检查颜色是否变化
if (complete == true && TurnMaster.Instance.playerAction != TurnMaster.PlayerAction.move)
{
if (playerOn.whoColour != lastWhoColor)
{
player.ChangeColorAnim();
}
lastWhoColor = playerOn.whoColour;
}
}
public event Action PlayerMove;
@ -248,7 +265,7 @@ public class GameManager : Singleton<GameManager>
PlayerMove();
}
public void SyncColourSunUI()
{
{
float redNodeCount = MapUnityManager.Instance.redNodeCount;
float blueNodeCount = MapUnityManager.Instance.blueNodeCount;
float greenNodeCount = MapUnityManager.Instance.greenNodeCount;

55
ColorlessWorld-2024-4-2/Assets/Scripts/Player.cs

@ -20,6 +20,7 @@ public class Player : MonoBehaviour
[Header("动画器")]
public Animator anim;
public Animator colorAnim;//Çл»ÑÕÉ«¶¯»­
[Header("跑步速度")]
public float speed =2;
[Header("跳跃曲线节点数")]
@ -57,6 +58,7 @@ public class Player : MonoBehaviour
MapUnity currentNode = GameManager.Instance.X[startPositionX].Y[startPositionY];
currentNode.playerOn = true;
GameManager.Instance.playerOn = currentNode;
GameManager .Instance .lastPlayerOn = currentNode;
this.gameObject.transform.position = new Vector3(currentNode.transform.position.x,0.5f, currentNode.transform.position.z);
this.gameObject.transform.SetParent(currentNode.CylinderFloor.transform);
}
@ -151,29 +153,36 @@ public class Player : MonoBehaviour
}
public void ChangeColorAnim()
{
switch (GameManager.Instance.playerOn.whoColour)
{
case Name.NodeColor.Red:
standOnBuff.sprite = onRed;
anim.SetTrigger("changeColor");
break;
case Name.NodeColor.Green:
standOnBuff.sprite = onGreen;
anim.SetTrigger("changeColor");
break;
case Name.NodeColor.Blue:
standOnBuff.sprite = onBule;
anim.SetTrigger("changeColor");
break;
case Name.NodeColor.Black:
standOnBuff.sprite = onBlack;
anim.SetTrigger("changeColor");
break;
case Name.NodeColor.White:
standOnBuff.sprite = defaultBuff;
anim.SetTrigger("changeColor");
break;
}
switch (GameManager.Instance.playerOn.whoColour)
{
case Name.NodeColor.Red:
standOnBuff.sprite = onRed;
colorAnim.SetTrigger("changeRed");
break;
case Name.NodeColor.Green:
standOnBuff.sprite = onGreen;
colorAnim.SetTrigger("changeGreen");
break;
case Name.NodeColor.Blue:
standOnBuff.sprite = onBule;
colorAnim.SetTrigger("changeBlue");
break;
case Name.NodeColor.Black:
standOnBuff.sprite = onBlack;
colorAnim.SetTrigger("changeBlack");
break;
case Name.NodeColor.White:
standOnBuff.sprite = defaultBuff;
colorAnim.SetTrigger("changeWhite");
break;
case Name.NodeColor.Metal:
standOnBuff.sprite = defaultBuff;
colorAnim.SetTrigger("changeWhite");
break;
}
}
IEnumerator MoveToChooseNode()//射线检测选择一个mapNode
{

3
ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyManager.cs

@ -83,6 +83,9 @@ public class LegacyManager : Singleton <LegacyManager>
private void Start()
{
DontDestroyOnLoad(this.gameObject);
foreach (var node in legacyNodesList.Keys)
Debug.Log("legacyNodesList.Keys" + node);
}
public void tryUseLegacy(string legacyName)

10
ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyNode.cs

@ -17,7 +17,11 @@ public class LegacyNode : MonoBehaviour
//构造函数
public virtual void CreateLegacy(string className,bool isOnGet)
{
Debug.Log("字典数量"+LegacyManager.Instance.legacyNodesList.Keys.Count);
foreach (var legacyNode in LegacyManager.Instance.legacyNodesList.Keys)
{
Debug.Log("遗物" + legacyNode);
}
List<string> relicData = LegacyManager.Instance.relicsDictionary[className];
relicName = relicData[3];
relicClassName = relicData[1];
@ -40,11 +44,11 @@ public class LegacyNode : MonoBehaviour
infor = relicData[4];
image = ToolDontDestory.Instance.LoadImage(relicData[2]);
transform.GetChild(0).GetComponent<Image>().sprite = image;
LegacyManager.Instance.legacyNodesList.Add(relicName,this);
/* LegacyManager.Instance.legacyNodesList.Add(relicName,this);
if (isOnGet)
{
OnGet();
}
}*/
}
//获得的一次性效果

9
ColorlessWorld-2024-4-2/Assets/Scripts/Shop/ShopManager.cs

@ -133,12 +133,15 @@ public class ShopManager : Singleton <ShopManager>
}
for(int i=0;i< 6;i++)
{
int cardId = (int)Random.Range(1001, 1005);
List<string> colorCard = CardOriginalDataList.Instance.cardOriginalDataList.Keys.ToList();
List<string> allCards = CardOriginalDataList.Instance.effectCardOriginalDataList.Keys.ToList();
allCards .AddRange (colorCard);
string cardId = allCards[(int)Random.Range(0, allCards.Count)];
var currentSaleCardNode = Instantiate(saleCardNode, cardFather);
var card = PlayerStatsManager.Instance.CreateCardWithIDForLook(cardId.ToString(), currentSaleCardNode.transform);
var card = PlayerStatsManager.Instance.CreateCardWithIDForLook(cardId, currentSaleCardNode.transform);
card.transform.localPosition = new Vector3(0, 0, 0);
card.transform.SetAsFirstSibling();
currentSaleCardNode.GetComponent<CardSaleNode>().cardID = cardId.ToString ();
currentSaleCardNode.GetComponent<CardSaleNode>().cardID = cardId;
saleCardList.Add(currentSaleCardNode);
}
}

8
ColorlessWorld-2024-4-2/Assets/Scripts/StartPoint.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6b60a8f5307668c49a1f4d0c1aefc63f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

34
ColorlessWorld-2024-4-2/Assets/Scripts/StartPoint/StartPointManager.cs

@ -0,0 +1,34 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StartPointManager : MonoBehaviour
{
public GameObject beforeChooseTalk;
public GameObject afterChooseTalk;
public GameObject nextButton;
public GameObject chooseButton;
public void AddMoney()
{
PlayerStatsManager.Instance.EffectFunction(Name.Reward.Money, "30");
}
public void AddForgingPoint()
{
PlayerStatsManager.Instance.EffectFunction(Name.Reward.ForgingPoint, "8");
}
public void AddHP()
{
PlayerStatsManager.Instance.playerState.maxHP += 5;
PlayerStatsManager.Instance.EffectFunction(Name.Reward.Hp, "5");
}
public void WaitToNext()
{
beforeChooseTalk.SetActive(false);
afterChooseTalk.SetActive(true);
chooseButton.SetActive(false);
nextButton.SetActive(true);
}
}

11
ColorlessWorld-2024-4-2/Assets/Scripts/StartPoint/StartPointManager.cs.meta

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6e78a575897f46545898615ee98dadb5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
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16
ColorlessWorld-2024-4-2/Assets/Scripts/Tool/Name.cs

@ -193,7 +193,14 @@ public static class Name
switch (kvp.Key)
{
case CardFunction.cardDamage:
sb.Append("<link=\""+ kvp.Key+ "\">造成" + Usermanager.Instance.DamageCalculation(int.Parse(kvp.Value)) + "点伤害</link>");
if(Usermanager.Instance!=null )
{
sb.Append("<link=\"" + kvp.Key + "\">造成" + Usermanager.Instance.DamageCalculation(int.Parse(kvp.Value)) + "点伤害</link>");
}
else
{
sb.Append("<link=\"" + kvp.Key + "\">造成" + int.Parse(kvp.Value) + "点伤害</link>");
}
break;
case CardFunction.cardShield:
sb.Append("<link=\"" + kvp.Key + "\">获得" + kvp.Value + "点护盾</link>");
@ -399,7 +406,12 @@ public static class Name
break;
case CardFunction.damagexy:
string[] values = kvp.Value.Split("-");
sb.Append("<link=\"" + kvp.Key + "\">造成" + Usermanager.Instance.DamageCalculation(int.Parse(values[0])) + "点伤害" + values[1] + "次</link>");
if (Usermanager.Instance != null)
{
sb.Append("<link=\"" + kvp.Key + "\">造成" + Usermanager.Instance.DamageCalculation(int.Parse(values[0])) + "点伤害" + values[1] + "次</link>");
}
else
{ sb.Append("<link=\"" + kvp.Key + "\">造成" + int.Parse(values[0]) + "点伤害" + values[1] + "次</link>"); }
break;
case CardFunction.repel:
sb.Append("击退" + kvp.Value + "格");

4
ColorlessWorld-2024-4-2/Assets/Scripts/manager/SettlementManager.cs

@ -258,6 +258,7 @@ public class SettlementManager : Singleton<SettlementManager>
if (endNode != null)
{
//endNode.switchColor(Name.stringColorToint(cardOriginalData.nodesColor[i]));
endNode.switchPreColor(Name.stringColorToint(cardOriginalData.nodesColor[i]));
}
}
@ -1012,7 +1013,8 @@ public class SettlementManager : Singleton<SettlementManager>
case CardFunction.discard:
LegacyManager.Instance.tryUseLegacy(Name.Legacy.LegacyNode_WasteReconstructor);
LegacyManager.Instance.tryUseLegacy(Name.Legacy.LegacyNode_BigBackpack);
yield return StartCoroutine(TurnMaster.Instance.randomDiscard(int.Parse(kvp.Value)));
// yield return StartCoroutine(TurnMaster.Instance.randomDiscard(int.Parse(kvp.Value)));之前丢卡函数
TurnMaster.Instance.EnterSelectCard(int.Parse(kvp.Value));//现在丢卡函数
//yield return StartCoroutine(TurnMaster.Instance.MoveCards());
/*yield return new WaitForEndOfFrame();
StartCoroutine(TurnMaster.Instance.MoveCards());*/

2
ColorlessWorld-2024-4-2/Assets/StreamingAssets/card_data_5.csv

@ -11,6 +11,6 @@
1012,1,0,1,3_1,none,none,none,0_0;1_0;0_1,yellow;red;blue,CardIcon/1019,彩球,1
1013,1,2,1,3_1,none,2,10,1_0;0_-1;0_1;2_0;1_-1;1_1;3_0;2_1;2_-1,red;red;red;blue;blue;blue;yellow;yellow;yellow,CardIcon/1020,九宫格,2
1014,1,2,1,3_1,none,1,7,1_0;2_0;3_0;-1_1;-1_2;-2_3;-1_-1;-1_-2;-2_-3,red;red;red;yellow;yellow;yellow;blue;blue;blue,CardIcon/1021,三色线,2
1016,1,1,1,3_1,none,53,2月3日,0_0;1_0;2_0;0_1;0_-1;1_2;1_-2,red;red;red;red;red;red;red,CardIcon/1021,散射,1
1016,1,1,1,3_1,none,53,2-3,0_0;1_0;2_0;0_1;0_-1;1_2;1_-2,red;red;red;red;red;red;red,CardIcon/1021,散射,1
1017,1,2,1,3_1,none,17,1,0_0;1_0;2_0;3_0;2_1;2_-1;2_2;2_-2,blue;blue;blue;blue;blue;blue;blue;blue,CardIcon/1021,单向箭头,2
1007,1,3,1,3_1,none,1,32,0_0;1_0;0_1;0_-1;1_1;1_-1;1_2;1_-2,black;black;black;black;black;black;black;black,CardIcon/1021,黑火药,3

1 ID 费用类型 费用 施法范围 作用范围 条件 功能 数值 地块标记 地块颜色 图片路径 名称 稀有度
11 1012 1 0 1 3_1 none none none 0_0;1_0;0_1 yellow;red;blue CardIcon/1019 彩球 1
12 1013 1 2 1 3_1 none 2 10 1_0;0_-1;0_1;2_0;1_-1;1_1;3_0;2_1;2_-1 red;red;red;blue;blue;blue;yellow;yellow;yellow CardIcon/1020 九宫格 2
13 1014 1 2 1 3_1 none 1 7 1_0;2_0;3_0;-1_1;-1_2;-2_3;-1_-1;-1_-2;-2_-3 red;red;red;yellow;yellow;yellow;blue;blue;blue CardIcon/1021 三色线 2
14 1016 1 1 1 3_1 none 53 2月3日 2-3 0_0;1_0;2_0;0_1;0_-1;1_2;1_-2 red;red;red;red;red;red;red CardIcon/1021 散射 1
15 1017 1 2 1 3_1 none 17 1 0_0;1_0;2_0;3_0;2_1;2_-1;2_2;2_-2 blue;blue;blue;blue;blue;blue;blue;blue CardIcon/1021 单向箭头 2
16 1007 1 3 1 3_1 none 1 32 0_0;1_0;0_1;0_-1;1_1;1_-1;1_2;1_-2 black;black;black;black;black;black;black;black CardIcon/1021 黑火药 3

6
ColorlessWorld-2024-4-2/Assets/StreamingAssets/card_data_effect_4.csv

@ -10,18 +10,18 @@
2009,1,0,11;93,1;1,none,none,none,none,0_0,EffectCardIcon/玫瑰茶,0,1,1,玫瑰茶,none
2012,1,1,40;93,-1;2,none,none,none,none,0_0,EffectCardIcon/冷静,0,1,0,冷静,none
2014,1,1,57,4,blue>9,57,2,none,0_0,EffectCardIcon/割裂,0,2,0,割裂,none
2015,1,2,1,100,yellow>4,53,5月3日,1,0_0,EffectCardIcon/左右开弓,1,3,0,左右开弓,none
2015,1,2,1,100,yellow>4,53,5-3,1,0_0,EffectCardIcon/左右开弓,1,3,0,左右开弓,none
2016,1,1,82,1,none,none,none,none,0_0,EffectCardIcon/消失,0,3,1,消失,none
2017,1,1,83,3,yellow>4,93,1,none,0_0,EffectCardIcon/死亡印记,1,3,0,死亡印记,none
2018,1,1,84;85,1;1,yellow>5,33,1,none,0_0,EffectCardIcon/暗影步,1,2,0,暗影步,none
2019,1,3,94,10,red>12,95,5月2日,94,0_0,EffectCardIcon/影舞步,1,2,0,影舞步,none
2019,1,3,94,10,red>12,95,5-2,94,0_0,EffectCardIcon/影舞步,1,2,0,影舞步,none
2021,1,1,90,1,blue>7,89,1,none,0_0,EffectCardIcon/血怒,0,3,1,血怒,none
2022,1,3,68,1,red>5,69,1,68,0_0,EffectCardIcon/抽血,1,3,0,抽血,none
2023,1,1,52,2,yellow>5,52,3,52,0_0,EffectCardIcon/踢击,1,1,0,踢击,none
2024,1,1,52,1,red>10,52,2,52,0_1;1_0;0_-1;-1_0;-1_1;-1_-1,EffectCardIcon/展翅,0,1,0,展翅,击退2格
2026,1,1,40,2,blue>5,16,1,none,0_0,EffectCardIcon/疾跑,0,2,0,疾跑,none
2027,1,2,5;58,2;2,blue>10,5;58,3;3,5;58,0_0,EffectCardIcon/穷追猛砍,1,2,0,穷追猛砍,none
2028,1,1,53,6月2日,aroundblue=4,53,6月4日,53,0_1;1_0;0_-1;-1_0;-1_1;-1_-1,EffectCardIcon/剑刃风暴,1,3,0,剑刃风暴,none
2028,1,1,53,6-2,aroundblue=4,53,6-4,53,0_1;1_0;0_-1;-1_0;-1_1;-1_-1,EffectCardIcon/剑刃风暴,1,3,0,剑刃风暴,none
2029,1,1,59,1,blue>11,60,1,59,0_0,EffectCardIcon/暴风吸入,0,2,1,暴风吸入,随机留下一半
2030,1,1,60,1,yellow>10,61,1,60,0_0,EffectCardIcon/汲取,0,2,0,汲取,none
2031,1,0,12,1,red>9,91,1,91,0_0,EffectCardIcon/再来一杯,0,2,0,再来一杯,none

1 ID 消耗类型 消耗数值 基础功能 数值 条件 额外功能 数值 否定功能 地块标记 图片路径 施法范围 稀有度 消耗 名字 卡牌描述
10 2009 1 0 11;93 1;1 none none none none 0_0 EffectCardIcon/玫瑰茶 0 1 1 玫瑰茶 none
11 2012 1 1 40;93 -1;2 none none none none 0_0 EffectCardIcon/冷静 0 1 0 冷静 none
12 2014 1 1 57 4 blue>9 57 2 none 0_0 EffectCardIcon/割裂 0 2 0 割裂 none
13 2015 1 2 1 100 yellow>4 53 5月3日 5-3 1 0_0 EffectCardIcon/左右开弓 1 3 0 左右开弓 none
14 2016 1 1 82 1 none none none none 0_0 EffectCardIcon/消失 0 3 1 消失 none
15 2017 1 1 83 3 yellow>4 93 1 none 0_0 EffectCardIcon/死亡印记 1 3 0 死亡印记 none
16 2018 1 1 84;85 1;1 yellow>5 33 1 none 0_0 EffectCardIcon/暗影步 1 2 0 暗影步 none
17 2019 1 3 94 10 red>12 95 5月2日 5-2 94 0_0 EffectCardIcon/影舞步 1 2 0 影舞步 none
18 2021 1 1 90 1 blue>7 89 1 none 0_0 EffectCardIcon/血怒 0 3 1 血怒 none
19 2022 1 3 68 1 red>5 69 1 68 0_0 EffectCardIcon/抽血 1 3 0 抽血 none
20 2023 1 1 52 2 yellow>5 52 3 52 0_0 EffectCardIcon/踢击 1 1 0 踢击 none
21 2024 1 1 52 1 red>10 52 2 52 0_1;1_0;0_-1;-1_0;-1_1;-1_-1 EffectCardIcon/展翅 0 1 0 展翅 击退2格
22 2026 1 1 40 2 blue>5 16 1 none 0_0 EffectCardIcon/疾跑 0 2 0 疾跑 none
23 2027 1 2 5;58 2;2 blue>10 5;58 3;3 5;58 0_0 EffectCardIcon/穷追猛砍 1 2 0 穷追猛砍 none
24 2028 1 1 53 6月2日 6-2 aroundblue=4 53 6月4日 6-4 53 0_1;1_0;0_-1;-1_0;-1_1;-1_-1 EffectCardIcon/剑刃风暴 1 3 0 剑刃风暴 none
25 2029 1 1 59 1 blue>11 60 1 59 0_0 EffectCardIcon/暴风吸入 0 2 1 暴风吸入 随机留下一半
26 2030 1 1 60 1 yellow>10 61 1 60 0_0 EffectCardIcon/汲取 0 2 0 汲取 none
27 2031 1 0 12 1 red>9 91 1 91 0_0 EffectCardIcon/再来一杯 0 2 0 再来一杯 none

391752
ColorlessWorld-2024-4-2/Assets/TextMesh Pro/Resources/Fonts & Materials/OutLineSIMKAI SDF 2.asset

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8
ColorlessWorld-2024-4-2/Assets/TextMesh Pro/Resources/Fonts & Materials/OutLineSIMKAI SDF 2.asset.meta

@ -0,0 +1,8 @@
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726
ColorlessWorld-2024-4-2/Assets/TextMesh Pro/Resources/Fonts & Materials/OutLineSourceHanSansCN-Normal SDF 1.asset

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391752
ColorlessWorld-2024-4-2/Assets/TextMesh Pro/Resources/Fonts & Materials/SIMKAI SDF 1.asset

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8
ColorlessWorld-2024-4-2/Assets/TextMesh Pro/Resources/Fonts & Materials/SIMKAI SDF 1.asset.meta

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855
ColorlessWorld-2024-4-2/Assets/TextMesh Pro/Resources/Fonts & Materials/SourceHanSansCN-Normal SDF.asset

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6
ColorlessWorld-2024-4-2/ProjectSettings/TagManager.asset

@ -55,12 +55,12 @@ TagManager:
- name: Player
uniqueID: 3598597139
locked: 0
- name: PlayerStatsUI
uniqueID: 801241541
locked: 0
- name: TotalPanle
uniqueID: 2202521667
locked: 0
- name: PlayerStatsUI
uniqueID: 801241541
locked: 0
- name: ServantSkillUI
uniqueID: 144399565
locked: 0

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