合并修缮 #36

Merged
45 merged 1 commits from dev-0909 into dev-0524 2 years ago
  1. 8
      ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/Card_v01-Legendary.prefab
  2. 50
      ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/Card_v01-Rare.prefab
  3. 24
      ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/Card_v02-Legendary.prefab
  4. 90
      ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/Card_v03-Common.prefab
  5. 90
      ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/Card_v03-Legendary.prefab
  6. 244
      ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/Card_v03-Rare.prefab
  7. 2
      ColorlessWorld-2024-4-2/Assets/Prefab/EnemyPrefab/AshBeetle.prefab
  8. 3
      ColorlessWorld-2024-4-2/Assets/Prefab/EnemyPrefab/BlastFistMushroom.prefab
  9. 2
      ColorlessWorld-2024-4-2/Assets/Prefab/EnemyPrefab/BoneForSkullGuardian.prefab
  10. 2
      ColorlessWorld-2024-4-2/Assets/Prefab/EnemyPrefab/BoneForSkullWarlock.prefab
  11. 2
      ColorlessWorld-2024-4-2/Assets/Prefab/EnemyPrefab/BoneForSkullmage.prefab
  12. 2
      ColorlessWorld-2024-4-2/Assets/Prefab/EnemyPrefab/CorrosiveSludge.prefab
  13. 2
      ColorlessWorld-2024-4-2/Assets/Prefab/EnemyPrefab/EmberWraith.prefab
  14. 36
      ColorlessWorld-2024-4-2/Assets/Prefab/EnemyPrefab/HoodWanderer.prefab
  15. 2
      ColorlessWorld-2024-4-2/Assets/Prefab/EnemyPrefab/ParasiticMushroom.prefab
  16. 2
      ColorlessWorld-2024-4-2/Assets/Prefab/EnemyPrefab/RE_SkullGuardian.prefab
  17. 2
      ColorlessWorld-2024-4-2/Assets/Prefab/EnemyPrefab/RE_SkullWarlock.prefab
  18. 2
      ColorlessWorld-2024-4-2/Assets/Prefab/EnemyPrefab/RE_Skullmage.prefab
  19. 2
      ColorlessWorld-2024-4-2/Assets/Prefab/EnemyPrefab/ShatteringFistMushroom.prefab
  20. 2
      ColorlessWorld-2024-4-2/Assets/Prefab/EnemyPrefab/SkullGuardian.prefab
  21. 2
      ColorlessWorld-2024-4-2/Assets/Prefab/EnemyPrefab/SkullWarlock.prefab
  22. 2
      ColorlessWorld-2024-4-2/Assets/Prefab/EnemyPrefab/Skullmage.prefab
  23. 3
      ColorlessWorld-2024-4-2/Assets/Scripts/Servent/Servant.cs

8
ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/Card_v01-Legendary.prefab

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24
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90
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2
ColorlessWorld-2024-4-2/Assets/Prefab/EnemyPrefab/RE_SkullWarlock.prefab

@ -85,7 +85,7 @@ MonoBehaviour:
canLineAppre: 1 canLineAppre: 1
disableAttack: {fileID: 0} disableAttack: {fileID: 0}
enemyUIBar: {fileID: 0} enemyUIBar: {fileID: 0}
followPoint: {fileID: 0} followPoint: {fileID: 7352301446708720754}
bone: {fileID: 0} bone: {fileID: 0}
bone_Re: {fileID: 0} bone_Re: {fileID: 0}
canMove: 0 canMove: 0

2
ColorlessWorld-2024-4-2/Assets/Prefab/EnemyPrefab/RE_Skullmage.prefab

@ -357,7 +357,7 @@ MonoBehaviour:
canLineAppre: 1 canLineAppre: 1
disableAttack: {fileID: 0} disableAttack: {fileID: 0}
enemyUIBar: {fileID: 0} enemyUIBar: {fileID: 0}
followPoint: {fileID: 0} followPoint: {fileID: 934719219940730582}
bone: {fileID: 0} bone: {fileID: 0}
bone_Re: {fileID: 0} bone_Re: {fileID: 0}
canMove: 0 canMove: 0

2
ColorlessWorld-2024-4-2/Assets/Prefab/EnemyPrefab/ShatteringFistMushroom.prefab

@ -85,7 +85,7 @@ MonoBehaviour:
canLineAppre: 1 canLineAppre: 1
disableAttack: {fileID: 0} disableAttack: {fileID: 0}
enemyUIBar: {fileID: 0} enemyUIBar: {fileID: 0}
followPoint: {fileID: 0} followPoint: {fileID: 3897666427110130229}
bone: {fileID: 0} bone: {fileID: 0}
bone_Re: {fileID: 0} bone_Re: {fileID: 0}
canMove: 0 canMove: 0

2
ColorlessWorld-2024-4-2/Assets/Prefab/EnemyPrefab/SkullGuardian.prefab

@ -239,7 +239,7 @@ MonoBehaviour:
canLineAppre: 1 canLineAppre: 1
disableAttack: {fileID: 0} disableAttack: {fileID: 0}
enemyUIBar: {fileID: 0} enemyUIBar: {fileID: 0}
followPoint: {fileID: 0} followPoint: {fileID: 8098012657445599304}
bone: {fileID: 6928223977781211758, guid: 5a133951e41a4ec43a57bc107e44f87e, type: 3} bone: {fileID: 6928223977781211758, guid: 5a133951e41a4ec43a57bc107e44f87e, type: 3}
bone_Re: {fileID: 0} bone_Re: {fileID: 0}
canMove: 0 canMove: 0

2
ColorlessWorld-2024-4-2/Assets/Prefab/EnemyPrefab/SkullWarlock.prefab

@ -85,7 +85,7 @@ MonoBehaviour:
canLineAppre: 1 canLineAppre: 1
disableAttack: {fileID: 0} disableAttack: {fileID: 0}
enemyUIBar: {fileID: 0} enemyUIBar: {fileID: 0}
followPoint: {fileID: 0} followPoint: {fileID: 7232846402010213242}
bone: {fileID: 6928223977781211758, guid: 8a24262c2ec3f9a45919642911da8010, type: 3} bone: {fileID: 6928223977781211758, guid: 8a24262c2ec3f9a45919642911da8010, type: 3}
bone_Re: {fileID: 0} bone_Re: {fileID: 0}
canMove: 0 canMove: 0

2
ColorlessWorld-2024-4-2/Assets/Prefab/EnemyPrefab/Skullmage.prefab

@ -357,7 +357,7 @@ MonoBehaviour:
canLineAppre: 1 canLineAppre: 1
disableAttack: {fileID: 0} disableAttack: {fileID: 0}
enemyUIBar: {fileID: 0} enemyUIBar: {fileID: 0}
followPoint: {fileID: 0} followPoint: {fileID: 5963478664622369301}
bone: {fileID: 6928223977781211758, guid: 71195df257cd2c84f8e1df758c1dcf58, type: 3} bone: {fileID: 6928223977781211758, guid: 71195df257cd2c84f8e1df758c1dcf58, type: 3}
bone_Re: {fileID: 0} bone_Re: {fileID: 0}
canMove: 0 canMove: 0

3
ColorlessWorld-2024-4-2/Assets/Scripts/Servent/Servant.cs

@ -180,8 +180,7 @@ public class Servant : MonoBehaviour
//每个角度分五个节点 //每个角度分五个节点
for(int a=1;a<=pathNodeNum ;a ++) for(int a=1;a<=pathNodeNum ;a ++)
{ {
float currentAngle = startAngle + angle * (i - 1) + a * angle / (float)pathNodeNum; float currentAngle = startAngle + angle * (i - 1) + a * angle / (float)pathNodeNum;
Debug.Log(currentAngle);
// currentUI.transform.localPosition = new Vector3(radius * Mathf.Sin(currentAngle * Mathf.Deg2Rad), radius * (1 - Mathf.Cos(currentAngle * Mathf.Deg2Rad)), 0); // currentUI.transform.localPosition = new Vector3(radius * Mathf.Sin(currentAngle * Mathf.Deg2Rad), radius * (1 - Mathf.Cos(currentAngle * Mathf.Deg2Rad)), 0);
//currentUI.transform.localEulerAngles -= SkillUI.transform.localEulerAngles;//矫正角度 //currentUI.transform.localEulerAngles -= SkillUI.transform.localEulerAngles;//矫正角度
skillUIPos.Add(new Vector3(radius * Mathf.Sin(currentAngle * Mathf.Deg2Rad), radius * (1 + Mathf.Cos(currentAngle * Mathf.Deg2Rad)), 0)); skillUIPos.Add(new Vector3(radius * Mathf.Sin(currentAngle * Mathf.Deg2Rad), radius * (1 + Mathf.Cos(currentAngle * Mathf.Deg2Rad)), 0));

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