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@ -0,0 +1,46 @@ |
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|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using UnityEngine; |
||||
|
|
||||
|
public class BulletMove : MonoBehaviour |
||||
|
{ |
||||
|
public Vector3 destination;//Ä¿µÄµØ
|
||||
|
float time=0; |
||||
|
Vector3 startPoint; |
||||
|
[Header("ËÙ¶È")] |
||||
|
public float speed = 2f; |
||||
|
|
||||
|
private void Start() |
||||
|
{ |
||||
|
startPoint = transform.position; |
||||
|
|
||||
|
Vector3 direction = destination - startPoint; |
||||
|
float angle = Vector3.SignedAngle(transform.forward, direction, transform.up); |
||||
|
transform.Rotate(new Vector3(0, angle, 0)); |
||||
|
} |
||||
|
private void Update() |
||||
|
{ |
||||
|
MoveToDestination(); |
||||
|
} |
||||
|
|
||||
|
public void MoveToDestination() |
||||
|
{ |
||||
|
transform .position = Vector3.Lerp(startPoint, destination, time += Time.deltaTime * speed); |
||||
|
|
||||
|
if(Vector3 .Distance (this .transform .position ,destination )<0.1f) |
||||
|
{ |
||||
|
Destroy(this.gameObject); |
||||
|
} |
||||
|
} |
||||
|
private void OnTriggerEnter(Collider other) |
||||
|
{ |
||||
|
if (other.transform.tag == "Enemy") |
||||
|
{ |
||||
|
// Destroy(this.gameObject);
|
||||
|
} |
||||
|
} |
||||
|
private void OnCollisionEnter(Collision collision) |
||||
|
{ |
||||
|
|
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|
} |
||||
|
} |
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@ -0,0 +1,11 @@ |
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icon: {instanceID: 0} |
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userData: |
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assetBundleVariant: |
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Loading…
Reference in new issue